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Mortal |
Joined: Fri Jul 09, 2004 8:43 am Posts: 5614 Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
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Then we don't see eye to eye on a very important issue: You think that adding new things into the game is better, while I think that ironing out serious problems with what's already implemented is a much better use of time.
New things, like tradeskills, might get new players in and make old players want to give it another shot. But neither of them are going to stay for long unless there's a firm backbone behind all of those things, and when it comes down to it, one of the core pillars of PvP is purely luck and time-based. I quit WoW because Blizzard clearly wanted their players to spend as much time doing simple tasks as possible in order to participate in high-end PvP and PvE, and given their payment options, this both makes sense from a business standpoint and makes me want to puke. I believe that SK has the ability to grow beyond that, and start to reward players with skill and tactical minds more than players who spent overwhelming amounts of time enchanting their EQ.
Right now one of the biggest drawbacks to SK is the amount of dead-time required to re-equip a character, even at GM, should s/he be junk-looted. It hurts far more than death, and it's just sad to see good players leave the game because enchanting takes so much time.
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