Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Language Code and Emoting.
PostPosted: Sun Apr 25, 2010 10:38 am 
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Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Language code is [REDACTED], offers no flavor to the game and simply limits crap.

Get rid of it.

Have one universal language.

Let people do emotes along the lines of 'emote waves a hand towards the dark-haired woman as she enters the taproom and exclaims, "Hey, Jane! How are you today?" with a small smile.'

I mean, what exactly does the language code do...

Suck away /levels/ worth of XP, unless you're smart and save that useless crap until Mentor/Master to learn. And stop NEWBIES from talking to each other. God, yeah, awesome and really good for the game.

I was going to suggest emits, but SK's playerbase is riddled with too many jackasses for that.


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PostPosted: Sun Apr 25, 2010 10:43 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
It's amazing that you quit the game and then make this post three weeks later with such passion. It's impressive that something could get you riled up like this when you are completely and entirely removed from it and haven't dealt with it in three weeks.

:lol:

What did you roll?


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PostPosted: Sun Apr 25, 2010 10:43 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
A character on another game.

:D

I rolled a darkie bard in the Empire. Killed a couple NPCs and deleted. Re-rolled as a darkie merc in the Empire. Got to level 5 and deleted. This was a couple weeks ago.


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PostPosted: Sun Apr 25, 2010 10:47 am 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
And what's an emit?


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PostPosted: Sun Apr 25, 2010 10:49 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Basically an emote that doesn't start with your name.

You could do something like,

Waving towards the new arrival, Baldric says, "Hey, how're you doing?"

Really don't think that'd work very well on a MUD like SK though. Since Baldric could technically do things like,

Waving towards the new arrival, Edoras stabs them in the face.


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PostPosted: Sun Apr 25, 2010 10:51 am 
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Joined: Thu Oct 22, 2009 10:32 am
Posts: 1097
Location: ima steal your underwears D:<
Yeah, emits would basically consist of people faking your death a lot.

Roll a darkie with meeeeeee it'll be fun!


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 Post subject: Re: Language Code and Emoting.
PostPosted: Sun Apr 25, 2010 1:08 pm 
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Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
WickedWitch wrote:
Language code is [REMOVED], offers no flavor to the game and simply limits crap.

Get rid of it.

Have one universal language.


I don't agree at all. You should take a longer break from SK if you think languages don't add to the atmosphere of the game. You have become a pk machine with no imagination.

The different languages add to the game alot. It gives you the feel of exotic lands. Distant ports. All that stuff. Each kingdom is unique with it's own history, language and culture. Taking away languages would be a terrible terrible mistake to those of us who still have visions of what our character might see here and there.

I strongly disagree with this idea.


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 Post subject: Re: Language Code and Emoting.
PostPosted: Sun Apr 25, 2010 1:11 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
WickedWitch wrote:
Language code is [REMOVED], offers no flavor to the game and simply limits crap.

Get rid of it.

Have one universal language.

Let people do emotes along the lines of 'emote waves a hand towards the dark-haired woman as she enters the taproom and exclaims, "Hey, Jane! How are you today?" with a small smile.'

I mean, what exactly does the language code do...

Suck away /levels/ worth of XP, unless you're smart and save that useless crap until Mentor/Master to learn. And stop NEWBIES from talking to each other. God, yeah, awesome and really good for the game.

I was going to suggest emits, but SK's playerbase is riddled with too many jackasses for that.


Agreed.


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PostPosted: Sun Apr 25, 2010 1:14 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Wow I would abuse the hell out of that emit command lol.

This is of course coming from the guy who frequently used "action sleeping here" while running/sneaking around.


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PostPosted: Sun Apr 25, 2010 1:21 pm 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
The languages add an RP flavor to the mud. They don't really cause a lot of problems, unless you're stupid enough to learn them at a low level.


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