Shattered Kingdoms

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 Post subject: Bounty Hunters
PostPosted: Wed Mar 23, 2011 3:25 pm 
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Joined: Thu May 11, 2006 11:00 pm
Posts: 2769
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Was it really necessary to beef up bounty NPCs? I moved three rooms without dealing with the bounty NPCs until the third room and had to deal with nine of them. I got my behind handed to me, when before they would barely hurt me. I am against this change, for it only forces more NPC wars. Bounty NPCs should be speed bumps and notifyers for tribunal members, not fight wars for them. And if an opposite aura human character with heavy armor, a shield, mood defensive with all the tribunal buffs, protection and sanc has a problem with them, I am sorry to anyone else.

Except Baldric, he deserves to die to bounty NPCs.


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 3:46 pm 
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Joined: Fri Dec 26, 2008 1:22 pm
Posts: 1648
QQ moar newb

Oh wait, that's Trag. He can't handle simple bounty NPCs? I'm against this change as well!


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 5:16 pm 
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Joined: Tue Jun 05, 2007 4:55 pm
Posts: 547
Location: WI
This is a wonderful change.


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 6:54 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 1086
Location: DC
More NPC wars is bad NPCs wars. Seriously. Bad enough you have a NPC a person doing half the tanking anyway, but...really? Help campers more.

In other news, Tragonis got wrecked, so I am pleased.


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 8:41 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Tragonis wrote:
Except Baldric, he deserves to die to bounty NPCs.

:cry:


It probably won't happen, though, because I have this l33t tactic where I don't move three rooms at a time in places I'm outlawed for 400,000 crimes. Send me a PM if you want a more detailed description of how this is accomplished. It involves not moving three rooms at a time in places I'm outlawed for 400,000 crimes.

I have always argued that bounty NPCs should work to slow down invaders and give away their location to the defenders. I agree that actually killing them shouldn't be challenging or dangerous. Though even with the recent buffs, I'm sure they're nowhere near as strong as they were when I started playing, so that's good.


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 9:20 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Why was it changed? And was it a ninja change? Maybe it was an unintended effect of something else?

Stratford, why would you want to buff bounty NPCs??


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 10:57 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Wouldn't it make more sense if the strength of a bounty hunter changes with the number of crimes instead of the number of bounty hunters?

Such a setup could even allow tribunal leaders to set parameters of the formula to determine how much of a bounty presence they want to fund with their coffers. Anything from simple hide/sneak NPCs who follow and give away positions, potentially even acting as gate targets, to a beastly paladin NPC, all with different costs and selectable by the tribunal leader(s). Bounty NPCs don't respond to leadership, so giving them diverse tools does not necessarily create the same issues stocking a city with comparable guards would. Either way, a sufficiently long criminal record could allow the fugitive to 'intimidate' guards into fleeing/withdrawing X rounds into combat, perhaps also influenced by the formula and the city's traditional enmities. This way they become a slowing force you must endure, not a pestering nuisance you must deal with.

Since the major PVP developments depend on NPCs instead of objects, and scripts instead of skills, I think avoiding NPC wars is a pipe dream. It would be better to come up with ways to inject some kind of tactics into it than call for alternatives that aren't within the development scope. The words "mindless grind" come to mind when I see current bounty NPC culling.


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 Post subject: Re: Bounty Hunters
PostPosted: Wed Mar 23, 2011 11:07 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Maybe defensive stance got the much needed nerf it needs.

Probably not.


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 Post subject: Re: Bounty Hunters
PostPosted: Thu Mar 24, 2011 5:53 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
No, bounty NPCs got ninja-buffed recently.


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 Post subject: Re: Bounty Hunters
PostPosted: Thu Mar 24, 2011 11:57 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Bring back the times of Teron battles!


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