Shattered Kingdoms

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 Post subject: Persuade
PostPosted: Mon Nov 18, 2013 8:09 am 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
Hello, It's me Orac. I play a bard. I was wondering if you are no longer able to get people to use potions with persuade by design or if it's a mistake.

I remember you used to be able to plant vials on people and persuade them to quaff them. You can still do that but you can't any affect from the vials because the persuaded people are treated like they are charmed and they don't work.

It's very upsetting. It was a lot of fun to play around with this stuff. So can I ask this? Are we supposed not get any affect from persuading people to quaff potions or is that a bug related to the charm changes?


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 Post subject: Re: Persuade
PostPosted: Mon Nov 18, 2013 8:29 am 
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Mortal

Joined: Thu Dec 22, 2005 7:27 am
Posts: 5014
Location: Hiding
CHANGE IT BACK!

:rant:


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 Post subject: Re: Persuade
PostPosted: Mon Nov 18, 2013 11:59 am 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
Yea. Persuade needs to be better.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 11:38 am 
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Mortal

Joined: Fri Dec 02, 2011 6:52 pm
Posts: 313
Location: Strawberry Fields Forever~♫
"Yah know, I bet you're thinkin' that Potion that suddenly appeared in your pocket looks mighty delicious. Maybe you should, I dunno. Give it a little swig, if you know what'am sayin'..."

Um. Well~Okay! There are probably a million reasons not to restore that skill to it's previous potency. Especially considering the suggested used it was used for (drinking slipped potions). Smoochy can think of at least five off the top of that list.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 12:42 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I can't recall making any change about this -- certainly nothing recently. If it's been like this for a long time, it's possible it was deliberate.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 3:07 pm 
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Mortal

Joined: Mon Nov 19, 2012 3:34 pm
Posts: 122
Location: Just pitched up from Mars.
Thing is no one has really played around with persuade over the last bit. I do know that when I had one of my first bards you could persuade group members to recall, or quaff, which was very handy for when they lagged out or had a connection drop in super stupid dangerous territory. It's been a few years since I had a bard, but it seems that's no longer the case.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 5:29 pm 
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Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Of all people, Kin could probably weigh in on this if OA doesn't. I know they both worked with persuade relatively recently.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 6:06 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
I haven't played a bard in years, grep. Well before any changes that would fall under the category of code changes that might encompass something like this.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 6:20 pm 
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Mortal

Joined: Sat Sep 14, 2013 9:47 pm
Posts: 103
I have only ever found persuade to be useful in gathering some buffs, the success rate seems to have increased since last I played, but I have learned over time it's pointless to use on PCs.


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 Post subject: Re: Persuade
PostPosted: Tue Nov 19, 2013 7:07 pm 
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Mortal

Joined: Fri May 16, 2008 7:25 pm
Posts: 264
Bards would be hilariously, ridonkulously, insert more hyperbolic adjective here-y overpowered if persuade worked on enchanted PCs with ANY sort of regularity.


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