Dulrik wrote:
Edoras wrote:
Yeah, I'd for some reason, perhaps incorrect, carried the notion that finesse was a dex-based skill, meaning that higher dex meant higher accuracy with finesse weapons, much like the weapon finesse feat from DnD 3.5. I do know that finesse certainly means higher "AC" with respect to straight misses also, but obviously in PvP that doesn't carry over at all.
You aren't wrong. Accuracy has always been based on DEX. Maybe that is not spelled out in the help anywhere? If so, it must be because I thought it was obvious...
I know accuracy is based on Dex for ranged.
Is this from the to hit/accuracy merge?
With it rolled together now, is dexterity contributing towards accuracy just not as much as strength?
Dulrik wrote:
Volgacks wrote:
I have always been curious about the contradictory nature of defensive stance. The help file states that the stance reduces accuracy which would mean that your would have a penalty to parry, but appears to increase various defense bonuses.
This is a good point. Back in the day, the penalty was being made to your "to hit" bonus, which was purely an offensive stat. Then "to hit" and accuracy (which has both offensive and defensive applications) got rolled together into one attribute, but was still being used in most of the same places as a de-buff to offense. I'd have to double check what the code is doing now, but probably could use some additional thought and tweaking.
I am just guessing while trying to make sense of this, as it does not *feel* like Dex contributes much.