Dulrik wrote:
These comments are on opposite ends of the spectrum. Perhaps it could be even better, but I am pretty confident that the dehoarding code is both fair and "doing something". I won't explain further how it works because then people will inevitably try to game it.
Did you misread them? I think that ardith and I were both saying that the monthly hoarding code seems like it's totally useless.
When I said it was doing "something" I meant that I have actually seen at least one item in the last month get dehoarded, maybe, so I don't think it's bugged, just that it's tuned way way way too low. The fact that each character is limited to six items only makes the weak monthly dehoard more depressing, because what you want to be true is that if you can only hold 6 items, that you can reliably go out and retrieve an item that's out of circulation.
However, given that the monthly dehoard code isn't very aggressive, it's just as likely that someone else is going to grab the item, do nothing with it, and keep it forever. I realize that's how things always used to be in the past also: But at least in the past the monthly dehoard meant something, and it felt like you had to be reasonably active to keep items. Now you both can't keep more than 6 items -and- the monthly dehoard is unlikely to return things that are on extremely inactive characters.
As an example, a couple of months ago I held a sanctuary staff on a character that probably logged less than 2-3 hours in the entire month. I -know- those staves are very limited and very desirable, but my character didn't lose it on the monthly reboot. I junked it afterwards, but the monthly dehoarding code is really weak right now. Murcia's example of not even logging an hour yet managing to keep a bunch of high-level loot is another example.