Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Wed Dec 04, 2024 11:08 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Make it so?
Yes 31%  31%  [ 5 ]
No 44%  44%  [ 7 ]
The Werttrew option™ 25%  25%  [ 4 ]
Total votes : 16
Author Message
 Post subject:
PostPosted: Tue Jun 13, 2006 8:02 am 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I'd be more sympathetic if the archery bonus were something appropriate for hunting or sniping. Firing large volumes of arrows sounds more like a soldier skill.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 8:15 am 
Offline
Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Or ambushing? ;)

If I was to do anything to scouts, I would give them a called shot ability.

Lower accuracy, improve damage and always hit target area. Targets: Head, chest, Stomach, left arm. right arm, left leg, right leg.

camo;test;call 'right arm';ambush juggy

Your ambush devestates Juggy!
A sword of pwnage falls to the ground!
A bracelet of protection falls to the ground!
A ring of buttkicking falls to the ground!
Juggy's right arm has been severed!

Now that, would be hot. Of course unless you forgot he was left handed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 8:22 am 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Seeing as I played a scout and am the leading authority on them, I'll say this much: The class is fine as is and doesn't need anything. Hell, any man that can create diamonds for the ends of his arrows is a god. I always imagined my scout crushing coal into diamonds or whatever with his bare hands.

Personally, I think specializing in a bow is a waste.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:11 pm 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
I just do not understand what a merc who is a solider can get more attacks then someone whos sole purpose is to use a bow. To me, that does not make since. I know that mercs should be able to use bows that is not the point. But I do think that should have the edge when it comes to ranged combat.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:15 pm 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Soldiers are trained to use weapons. mercenaries have the ability to specialize in a weapon, that is learn all the intricacies and details of a certain weapon so that they can fight better with it.

Scouts area of specialty is really just the wilderness. Mercenaries are supposed to be better with weapons.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:25 pm 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
But then should only get three attacks in a bow unless then spec in it? I mean mercs learn a bit of everything but a few things they are really good in. I understand what you are saying but I just have a hard time with it.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:33 pm 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Mercenaries are professional soldiers who are paid to help, or are hired to do something for someone else. If they are no good then no one is going to want to hire them.

And then they become really good at 2 things. That's -it-. So yeah, they can be better than a scout at bow fighting with a specific type of bow but they don't get to carry that over with another type of bow. Or crossbow for the crossbow fanatics.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:34 pm 
Offline
Mortal

Joined: Tue Jun 14, 2005 4:26 pm
Posts: 195
Scouts should be as good if not better at a bow than mercaneries. Mercenaries are masters of all weapons but at the sacrifice of the special skills for each weapon, getting lots of basics. Scouts are innate in their reliance on the bow. They should get more bow props than what is suggested here. They should be getting a fourth and possible fifth attack and I would like to see some sort of accuracy buff for their shooting so as too offset their reliance upon the bow.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:51 pm 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
Scouts aren't innate at bow usage.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 13, 2006 12:53 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Pfft. Fepel's only suggesting a long range cabal spell.

At any rate..I don't think scouts need a buff, and this is after playing what I consider to be a successful one. If anything on their bow abilities is upped, something's got to give and I would suggest their herbal utility or pet power. As it stands now, a prepared scout with the right pet is DAMN hard to kill.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 42 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 57 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group