Forsooth wrote:
Runes are meant to give one rune for every 10 levels, rounding down. So that would be 5 at GM. There's no point in a restrictive mechanic like this unless it's actually restrictive. Likewise, there are no extra item slots to go with them, nor is there any guarantee of rune safety. And I think you missed several spells that consume a rune, and silent casting that requires one in inventory.
Ah, I understand what you meant by rune/10 now.
And by 'item slots' I was referring to being able to have enchanted items in your inventory affect you. So in this case, 5 items in your inventory could potentially be enchanted and only get damaged by acid blast or c major (i missed that one the first time through).