Gilgon wrote:
Can a monk who is grappling somebody be bashed normally? Can grapple be spammed?
I'd think that there would be lag on the commands to slow the monk down, and that's the idea. You can use devastating moves, but it'll take a little bit to set them up. That was also the idea behind having them inputed by command.
I'm not so sure about the bash and trip commands working on a monk since they'd be on the ground already while grappling. However, due to the skillset they are already limited to focusing on that single opponent during a grapple and become vulnerable to outside attacks. It's really a pick and choose how you fight in specific scenarios class.
I'd be against grappling being spammable anyway, it takes a certain amount of time for you to set them up for a crippling move would be the idea.
As for aura restrictions I don't see any reason why it would be a white aura only class. There's absolutely no reason for that.
I tried to think about the Fist cabal while making these skills, but I couldn't get around the punching and blocking areas. However, the remainder of the Fist skills would remain potent, and would even be seen as legendary techniques that aren't part of a monks normal repetoire.
As for the punching, Dulrik has already disabled wild fighting from working with a certain Fist cabal skill, and he could probably do that here as well just so one couldn't make an overpowered puncher. IE there is a limit to how much one can actually punch.
EDIT: Added rescue at veteran, was an oversight, and the monk would make a [REDACTED] tank if they can't get in harms way to take damage.
ADDENDUM: Also changed the wording to the "escape", "grappling", "takedown", and "awareness" help files.