Shattered Kingdoms

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Should this be implemented?
Yes! 54%  54%  [ 13 ]
No! 21%  21%  [ 5 ]
Maybe! 25%  25%  [ 6 ]
Total votes : 24
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PostPosted: Tue Jan 23, 2007 7:07 pm 
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Location: 25^N, 18^W
Grakus wrote:
It also shouldn't set off awareness in barbarians.


The barbarian would be alerted from his pet and/or others who follow him. If the rogue chooses to stay first row alone, it gets too risky for him. I can see it working only when spying for a short time. On the other hand, the barb doesn't see nor hear anything that the rogue can avoid. If a sleeping barbarian can sense a ghost coming, how skilled does a rogue have to be?

Alertness is one of the skills that is supposed to give barbs something unique, especially compared to mercs. Fury, track, alertness, counterstrike. You wimp a couple of these, directly or indirectly and there will be no reason to prefer a barb to a merc.

I'd like to see an enhanced sneak skill available only to rogues, but opening doors silently doesn't sound like great help. Like Jardek said, a rogue can easily live without it. Knowing when they sneak and when they don't could work.

Orac wrote:
Also, I though barbs should be able to counterstrike the steal skill somehow. They have preternatural senses and I think they would be aware of a shift in their body weight if their coin purse were being manipulated or something.


QFT

But it's not about feeling the loss of weight. It's about feeling that hand coming.

> steal yyy xxx
"XXX grabs your hand looking at you wickedly. There is an exit north and east!"


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PostPosted: Tue Jan 23, 2007 7:09 pm 
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Rogues should have camo that works in cities only.


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PostPosted: Tue Jan 23, 2007 7:58 pm 
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No, I don't see how enhanced sneaking really relates to stealth in the first place. I've no objection to seeing rogues get a new skill, but surely we can come up with something more interesting. Maybe a distraction skill of some kind.


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PostPosted: Tue Jan 23, 2007 8:07 pm 
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Unless you're ethereal, you HAVE to open a door to walk into a closed room, which everyone inside will see, and know someone's coming. How exactly is this not related to sneaking?


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PostPosted: Tue Jan 23, 2007 8:14 pm 
Konge wrote:
-enhanced- sneak doesn't go well with the heavy armor of the hellion.

That having been said, I'm not for this idea. Rogues are fine (except for the sleep/backstab issue), and so are hellions.


I agree that both Rogues and hellions are fine.

But, a hellion is a master of being unheard when they want to. Heavy armor or not, they are by far the most stealthy class on the mud. They were designed this way.


I'm not debating this, I'm just relaying what the admin set down for us. :P


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PostPosted: Tue Jan 23, 2007 9:54 pm 
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I think that rogues should basically have a camouflage skill for cities or densely crowded places. Anyone agree?


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PostPosted: Tue Jan 23, 2007 10:14 pm 
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Camo for rogues is too overpowered.

And this enhanced sneak skill shouldn't be automatic and so easy to use if implemented. You should add a command like "esneak east", where to the east is the closed door. It will add lag to the rogue and drain quite some PE, similar to bash or something.

But generally I think rogues are fine. The got hamstring to buff them up a bit, which is a great skill. And never forget that rogues get scrolls. By far the best of the 3 device use skills.


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PostPosted: Tue Jan 23, 2007 11:50 pm 
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I'd vote for this is you could only do it wearing full cloth.


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PostPosted: Tue Jan 23, 2007 11:54 pm 
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Rogues do need a little something, but I don't think that enhanced sneaking is that.


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PostPosted: Wed Jan 24, 2007 4:39 am 
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Quote:
You do not get a wear off message saying you no long feel sneaky


Yeah, you do.


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