Dulrik wrote:
I've been tempted to cap it so enchantments can't push an item above level 40, but I'm not sure that would work either. As it was said, that would still make it easier to get the final 10 levels that we want to be the toughest.
The closest reasonable suggestions that I remember hearing was to have some way to limit an enchantment to a level where the item would not be stolen for that character. But I haven't heard a good suggestion yet on an exact implementation for that.
One way to stop it from continuing past X level would be to add an optional augmentation at the end of the spell.
Cast 'Enchant armor' [Item] [status level].
Would stop the level adjustment to the item once it reached the status level supplied. Mentor augmentation would cap-out when an item got to Mentor (1) level the spell would return a new echo. Perhaps grant the humming flag. [Item] Shifts violently in [casters] hands.
This would leave lower level enchanting still at a disadvantage because the mentor augmentation would never enchant just enough for a mentor (2-5) level char where master augmentation would leave a chance it could be stolen.
Once an item reached the capped casting level then with a few options;
1) From then on continued casts at lower level augmentation would not raise the level of the item, thus making it a lot more likely to explode/fade but continue to enchant it as normal.
2) Or from then on continued casts of mentor augmentation would cause a room echo and no enchantments are placed on the item. Optional risk of exploding/fading.
One foreseeable issue is trying to use an augmentation of a lower level than the item currently is. Either have the spell do nothing (version 2) with a room echo, or (version 1) have it act as normal with out increasing the level of the item.
It also makes the level indicator quality a little redundant. How ever it is still useful for working out what level an item starts at or how far away from the specified augmentation it is.
I see version 1 much like the cap of enchantments on items level 40 or above only level dependent of the caster.
Version 2 would likely leave a lot of frustrated people not being able to risk an item for extra gain. Also makes lower level items more valuable seeing as you can get more enchantments before they reach the level.
I like version 1 over version 2.