Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Jan 06, 2025 3:13 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 254 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 26  Next
Author Message
 Post subject:
PostPosted: Thu Aug 30, 2007 6:52 am 
Offline
Mortal

Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
ObjectivistActivist wrote:
Voodoo is fine. Chain voodoos are fine. Want to avoid getting voodoo'd or chain voodoo'd? Don't [REDACTED] off a shaman/shamans. Quaff 'spirit aura' will completely negate chain voodoos. Unless you did something monumentally stupid (like, for example, screwing with a hero tournament for SHAMAN), you should be able to get a few spirit aura vials brewed.

There are in-game solutions to protecting yourself from this spell. These in-game solutions already exist. There does not need to be any hardcoded changes to this spell.

Though, A's idea does sound good, especially if the gate weakness is removed so that it really is a race to the shaman and not just a race to the nearest sorc/priest/necro or warlock with a wand.



Aahhaahahahaha. Look dude, one day, you may play a side that has lots of shaman against it and you'll change your tune.

Spirit aura vials last .3 seconds and a spell change -is- going to happen with voodoo. Double/triple voodooing will become a thing of the past right here shortly.

Just wait for it. Dulrik isn't a moron, folks, he's wise when he suddenly sees 10 shaman out of 40 people online and begins to notice more and more logs of double voodooing going on all the time.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 6:55 am 
Offline
Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
You have no idea what sides I do and don't play. Nice try, though.

And Salandarin? Mandated paranoia exists in SO MANY different aspects of SK already, that this is just another. Keeping spells up 24/7 is practically the first piece of advice anyone gives newbs looking for tips to survive PK. Flying *every* time you leave the city is the first advice anyone gives newbs looking for tips to avoid snares/tracking enemies. Mandated paranoia is a part of SK, and this situation is no different.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:03 am 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
ObjectivistActivist wrote:
And Salandarin? Mandated paranoia exists in SO MANY different aspects of SK already, that this is just another.

You're right, but I never said that wasn't the case. What's wrong with trying to alleviate the necessary paranoia, one step at a time?

I might be alone, arguing a dead-end point, though. I'd love to see a continued trend away from paranoia, to more thinking on your feet. The game has definitely moved in that direction, with longer combat and fewer insta-kills, but it's got a ways to go.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:23 am 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Salandarin wrote:
It's not that it's impossible to avoid or stop a voodoo, or even a chain voodoo - It's simply not a fun mechanic, it adds very little to the game for either party.
Voodoo is a great concept and so are the rest of shaman's skillset. It is just way too powerful for what it can do, and what one has to give up for it.

Salandarin wrote:
I think giving shamans a method for scrying is a great idea
/cheer

Salandarin wrote:
love to see a continued trend away from paranoia, to more thinking on your feet.
Yup. We wish to log onto SK and expect to have fun.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:42 am 
Offline
Mortal

Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
Salandarin wrote:
ObjectivistActivist wrote:
And Salandarin? Mandated paranoia exists in SO MANY different aspects of SK already, that this is just another.

You're right, but I never said that wasn't the case. What's wrong with trying to alleviate the necessary paranoia, one step at a time?

I might be alone, arguing a dead-end point, though. I'd love to see a continued trend away from paranoia, to more thinking on your feet. The game has definitely moved in that direction, with longer combat and fewer insta-kills, but it's got a ways to go.



I think this may be the first time I have ever become physically aroused towards Saladarin. :)


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:48 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Voodoo is fine. To those getting voodooed stop trying to go after those shamans. It is pretty simple. Getting rid of voodoo would make shamans a totally worthless class. They become worthless because their damage output sucks. Flamestrike sucks to all but centaurs. Call Lightning needs a lot of prep or luck. They only get 2 atks. The only way I can see Achernar's idea of it being a DoT to work is if the person being voodooed cannot be healed by any method. Yes, their maledictions are nice, but that's it their nice. They deal 0 dmg on their own. Also, if they wish to cast at all during battle, they have to stop attacking.

In other words, voodoo is fine. Just don't attack the shamans.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:53 am 
Offline
Mortal

Joined: Tue Aug 07, 2007 2:34 am
Posts: 300
Muktar wrote:
Voodoo is fine. To those getting voodooed stop trying to go after those shamans. It is pretty simple. Getting rid of voodoo would make shamans a totally worthless class. They become worthless because their damage output sucks. Flamestrike sucks to all but centaurs. Call Lightning needs a lot of prep or luck. They only get 2 atks. The only way I can see Achernar's idea of it being a DoT to work is if the person being voodooed cannot be healed by any method. Yes, their maledictions are nice, but that's it their nice. They deal 0 dmg on their own. Also, if they wish to cast at all during battle, they have to stop attacking.

In other words, voodoo is fine. Just don't attack the shamans.


Are you honest to god suggesting that shaman's have an automatic 'i win' button so no one can ever attack them? If that's the case, return old-skool energy drain. I promise you won't -touch- a necromancer when you go from GM to master in 2-3 fights.

They deal plenty of damage. You're just a dunce at playing a shaman.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 7:58 am 
Offline
Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Hey moron, if you must know. I am playing a merc at the moment. I tried playing a shaman in the past and hated their damage output in battle.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 8:02 am 
Offline
Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
If one spell makes or breaks a class, something is still wrong.

That said, voodoo doesn't. Shamans aren't supposed to have massive damage output, they're tanks, and they're damn good tanks.

Sinnoch also makes a good point about e-drain. Many people complained, and still do, that necromancers have no teeth because of the change - but I think they're just fine. This situation is more or less comparable.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Aug 30, 2007 8:07 am 
Offline
Mortal

Joined: Fri Sep 22, 2006 2:42 pm
Posts: 944
Just a quick question...Can Shaman perform this spell in warded areas or do they have to be in a place to where summon / gate is available?


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 254 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 26  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 30 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group