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Agreed. These aren't decisions that should be made by the code, but ICly, by the leaders of each religion
Just some food for thought on this subject:
Paladins in most campaign settings are the most powerful overall class, counterbalanced with a set of the heavyest limitations possible. My favorite explanation for this in game was in some planescape book, I think. It said something like this:
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Paladins are mortals born with a loophole in the laws of the multiverse. They allow certain gods to grant them more powers than they normally could to any mortal. They are fearless, never-faltering in the face of evil, mortal proxies to the power (god) that connects with them. However, if paladins were to use their powers without restrain, certain laws of the multiverse would be broken, attracting the attention of certain 'peacekeepers'. Even the powers don't want that attention, you know? So. What do they do? They make all these rules and set up these limitations for their paladins, so that they can exploit the loophole of the multiverse without actualy breaking a law.
Of course, what's great about planescape books is that everything you read in there is the opinion of one planar berk or another. It doesn't have to be true at all. Still, it is one way to explain why paladins can only be part of 'lawful-aligned' gods.