Lirimaer seems to have an idea of what I'm gunning for, here. I
know that this idea, as is, would not be fair or healthy for the game and would not go very far towards achieving the goal of tying together the unrelated systems of RP and leveling. The hope is to try and develop an idea that somehow fits this idea of "roleplay rewarded, roleplay required" that SK advertises. As thunder noted, that is not true of SK's leveling system, and I believe it should be.
Forsooth wrote:
We have it; it's SK's system of raising the dead. You're going to lose a lot of very expensive levels if you can't be bothered to RP.
The death system does not count, because
that is not a system of reward. That's a system of minimizing the pain, of damage control. Furthermore, most resurrections involve extremely little RP. It's always been like that, because nobody wants to stay dead and priests want to get their rez exp and go back to whatever they were doing. I'm not complaining about the system, but that's just how it is.
As is, RP only slows down your path to GM, and that's contrary to how the game describes itself. The closest thing we have is the enlightenment system, and there's no way in hell you can make it to GM with enlightenments.
The functionality of the PAR system can be questioned in another thread. It certainly could use improvement, but I don't think this is the thread for it.