Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Nov 29, 2007 9:59 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
How to 'create a bow' as a scout. Being completely self-reliant.

Code:
kill NPC

get all.coin


Repeat the above steps until enough gold is acquired to buy a bow.

Code:
buy bow


In all honesty, the idea is neat but unnecessary. You'd get people QQing about the material the bows were made of, and then what kind of bows do they make? Short bows? Long bows? Maybe at different levels they get access to creating different types of bows?

Nah, I think not.


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PostPosted: Thu Nov 29, 2007 1:16 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
It would be awesome if scouts could tailor (not repair) and build bows.

That way they WOULD be self reliant. Dressing themselves, hunting...

Sure give them a make spear aswell.

It's not like they are master crafted adamantite spears. Just stupid wooden ones.


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PostPosted: Thu Nov 29, 2007 6:04 pm 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
I miss the day SK had a market.

You could buy skins from scouts to make your armor and such... Maybe SK -could- do with some craft skills, and race/culture related recipes for each such craft.

I'll make a new thread about this.


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