Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Sat Jan 05, 2008 11:00 pm 
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Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
Gilgon wrote:
Achernar wrote:
I suppose the only place the issue will come up is Sith - its easy enough just make sure the room that you're planted in after leaving jail does not have any guards posted in it. Simple enough.


This issue also comes up in Krychire. If the city captures villians outside of the city then they do not want those criminals (if they aren't citizens) within the bounces of Krychire, right?

None of the guards in Krychire are scripted to attack races on sight.


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PostPosted: Sat Jan 05, 2008 11:05 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
That's not the issue. Its a backdoor into Krychire. A person gets themself arrest for whatever is the smallest crime. They go to jail, they get out and then they become a walking tp point.


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PostPosted: Sat Jan 05, 2008 11:31 pm 
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Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
Or, like a more recent incident, they get out of jail and instantly go attack someone.


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