Shattered Kingdoms

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PostPosted: Wed Jan 09, 2008 5:07 pm 
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Mortal

Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
what priests need is the adnd version of the gate spell.

Quote:
c gate archon

You utter the words, 'oahz'.
A magical gate materializes in a blinding flash of energy.
An archon steps through.

An archon begins to beat the [REDACTED] out of your enemy.


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PostPosted: Wed Jan 09, 2008 5:37 pm 
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Mortal

Joined: Mon Sep 10, 2007 9:29 pm
Posts: 39
Tru dat.


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PostPosted: Wed Jan 09, 2008 5:56 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I am serious though. I think voodoo should be dumped for an ancestral guardian spirit. It shouldn't be as good of a tank as an elemental but it should have its own SA and can cast its own maledictions.


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PostPosted: Wed Jan 09, 2008 7:02 pm 
No.


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PostPosted: Wed Jan 09, 2008 7:04 pm 
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Immortal (Inactive)

Joined: Mon May 08, 2006 9:36 pm
Posts: 726
Location: Coiled patiently beneath your tongue
Double no.


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PostPosted: Wed Jan 09, 2008 7:11 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
I would like to see a good replacement for voodoo. While it goes well with one of the earlier spells. I think that it is as cheap as a summon gank.


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PostPosted: Wed Jan 09, 2008 7:16 pm 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
Posts: 1110
Location: Ithaca, NY
Thank you for summarizing the first few pages of the voodoo thread, again.


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PostPosted: Thu Jan 10, 2008 1:18 pm 
:lol:


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PostPosted: Thu Jan 10, 2008 1:22 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Sal, I did not summarize the first few pages. If I did, I would of just said, "Get rid of voodoo" w/o replacement. SA is just fine.


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PostPosted: Thu Jan 10, 2008 7:01 pm 
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Mortal

Joined: Wed Jun 08, 2005 4:55 pm
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Location: Ithaca, NY
Then obviously you haven't [REDACTED] read that thread.


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