Shattered Kingdoms

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Should characters recieve all their attribute points in the first 25 levels?
Yes! 74%  74%  [ 34 ]
No! 26%  26%  [ 12 ]
Total votes : 46
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PostPosted: Wed Mar 19, 2008 2:46 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
The lewt is the main reason a master lvl char is weaker than a GM char. Not the 5 herbs a scout can find, not the 5 attribute points.

Anyone can mod these 5 points if he needs to with a couple of easy to find low level mods, the points is to get some better enchants on armor/weapon without fear of losing them.

So for this poll my answer is no. For how enchant should affect lewt, that's a totally different story(and fairly complicated, considering the weapon subtype system now and how builders tend to place powerful things that start at really low levels considering their power - if enchant is not going to add much to the items' levels).


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PostPosted: Wed Mar 19, 2008 3:52 am 
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Joined: Sun Jul 22, 2007 5:18 am
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Quote:
The lewt is the main reason a master lvl char is weaker than a GM char. Not the 5 herbs a scout can find, not the 5 attribute points.

The lewt, including the fact that as GM you can enchant the [REDACTED] out of your lewt without worrying it will be stolen from you by those perky thieves with detect magic always on.


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PostPosted: Wed Mar 19, 2008 4:29 am 
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Joined: Sun Sep 04, 2005 5:26 am
Posts: 633
Location: Powder Springs, GA
NO.

Grandmaster's still deserve that edge. Taking away from what is unique about grandmaster status will not make rushing to grandmaster status less likely to occur.

A master character is complete, and capable of entering the PK arena. If you want the perks of the last ten levels, you should have to earn it.

And I took my time to GM (Like 900 hours). I never really stressed it. I don't think anyone else should, either. Honestly, of a greater amount of PK participants were master, it might even make things more interesting.


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PostPosted: Wed Mar 19, 2008 4:48 am 
I can't see any reason that this would be a bad idea.


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PostPosted: Wed Mar 19, 2008 5:47 am 
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Joined: Thu Sep 06, 2007 10:28 am
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If you were to truly disregard the comment, Kin, you wouldn't have pointed out that you were disregarding it! :P

I love this idea.


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PostPosted: Wed Mar 19, 2008 6:15 am 
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Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I voted yes. Grandmasters still have plenty of edge without it.


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PostPosted: Wed Mar 19, 2008 7:55 am 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Absolutely.

However, I'd make it so that at the first level of each of the first five statuses, you get an extra stat point for "improving your ability." This still front-end loads the stat points so that you don't have to hit GM to get them, but it still makes them something "special."


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PostPosted: Wed Mar 19, 2008 8:14 am 
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Joined: Mon Sep 12, 2005 3:18 pm
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I wish upon creation people could choose what level they wanted to be, but I suppose this is also worthy.


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PostPosted: Wed Mar 19, 2008 9:27 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Grand masters need more of an edge if this bs is put in, its call grand master because its harder to get to, thus, you have to work to get something, omg no ways :o


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PostPosted: Wed Mar 19, 2008 10:31 am 
Hey peso? Everyone knows you're a flat out twink, and you're going to GM in under 100 hours no matter what they do. While you're certainly entitled, your opinion isn't really the kind that holds a ton of weight on this issue.


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