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PostPosted: Wed Mar 26, 2008 9:09 pm 
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I'm still trying to figure out why people think those 3 NPCs in particular are powerful.


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PostPosted: Wed Mar 26, 2008 9:14 pm 
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Cause they look scary!


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PostPosted: Wed Mar 26, 2008 10:04 pm 
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Terrus wrote:
I'm still trying to figure out why people think those 3 NPCs in particular are powerful.

They aren't, they just need no prep to be useful.

But Syphers right, this thread isnt about how strong and or weak the CoN NPCs are. :P


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PostPosted: Thu Mar 27, 2008 12:39 am 
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I'd honestly rather they had their HP scaled down, and were made GM, and able to wear equipment/weapons like other tribunal NPCs.


You people should try rolling a guardian some day. I don't think we have a single NPC which is above champ.

And while this topic has been somewhat derailed into trib mob-bashing. Why is it that the only tribunal which also benefits from cabal spells/abilities gets the best guards (here I'm talking strength, not numbers, as it seems to me to be pretty ridiculous that whenever I enter the seminary, I see at least six unique NPCs holed up and charmed in there, not to mention the ten outside the moot itself)? That is just beyond me.


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PostPosted: Thu Mar 27, 2008 1:03 am 
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Konge wrote:
Quote:
I'd honestly rather they had their HP scaled down, and were made GM, and able to wear equipment/weapons like other tribunal NPCs.


You people should try rolling a guardian some day. I don't think we have a single NPC which is above champ.

And while this topic has been somewhat derailed into trib mob-bashing. Why is it that the only tribunal which also benefits from cabal spells/abilities gets the best guards (here I'm talking strength, not numbers, as it seems to me to be pretty ridiculous that whenever I enter the seminary, I see at least six unique NPCs holed up and charmed in there, not to mention the ten outside the moot itself)? That is just beyond me.


I'm in CoN and the only cabal spell/ability I benefit from is leadership....Also any city you step into is choked with NPCs. I mean I'm not even GM and this is what our guards look like to me...

Code:
[ 97%](MANA)[100%](HEALTH)[100%](COIN)zero
con imp
You could probably kill a Persuader council-guard naked.

[ 97%](MANA)[100%](HEALTH)[100%](COIN)zero
con stout
You could probably kill a stout male human council-guard naked.

[ 97%](MANA)[100%](HEALTH)[100%](COIN)zero
con grim
You could probably kill a Clanmarked council-guard naked.

[ 97%](MANA)[100%](HEALTH)[100%](COIN)zero


There might be many, but they are laughable as far as how long it takes to kill one. I get the impression people want to raid cities with 2-3 people are wreck everything. You can if you're all really good and GM but I think the people who run the game would like to see bigger groups raiding cities not a handful of hardcore pvpers who want everything easy.


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PostPosted: Thu Mar 27, 2008 2:06 am 
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Konge wrote:
here I'm talking strength, not numbers, as it seems to me to be pretty ridiculous that whenever I enter the seminary, I see at least six unique NPCs holed up and charmed in there, not to mention the ten outside the moot itself

Not only is it extremely difficult to get to the Plaza once outlawed, they have all these unique NPCs charmed, completely taken out of their original areas and rotations. Then their members are free to have extremely long-lasting religious spells, not just one, but two religion specific spells on them.

I have seen the effects list from one of the regular users of that tribunal, and I am almost positive that's not working as intended, but knowing that the imms are constantly watching, perhaps it is something they simply accept for whatever reasons that may be. I will simply abide the time for now.


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PostPosted: Thu Mar 27, 2008 2:19 am 
If you remove the charm spell, or the 3 barbarian NPCs, either one, the CoN would be effing pathetic. It's pretty much the only darkie faction(veresus Hammer/Keepers/Druids/Guardians/Fists) in the game atm. I haven't seen the MC do anything since Algon deleted. And all of the guards in the CoN suck horribly except the ones with the charm spell and the three named ones. Also, I'm not sure wtf Konge is talking about? He seems to have confused the MC with the CoN?


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PostPosted: Thu Mar 27, 2008 2:27 am 
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Wake up all. The powerful NPCs of the tribunals are equally strong. The problem is not in the quality but the quantity. One tribunal has too many of them, the other just a few that spawn whenever they want, another has a couple and the last one(?). Fix the numbers and you are done. It is is the only thing that makes one-two tribunals stronger than others when it comes to NPCs. And if you don't believe that then you are one of those that join a tribunal, ask in the cb which is the most powerful NPC, and then they rush into a battle thinking the NPC will kill everybody.

As for the NPCs leaving the enemy territory, I thought it was fixed. I remember the elite paladins leaving from an enemy kingdom the moment we were gating there most of the times. And if not the same moment then just after the first low NPC we would have to kill. I'm kinda sure the first part was fixed. Whatever the problem is with many NPCs of many tribunals (some will never leave no matter what) should be fixed otherwise the whole update with the tribunal wars is almost useless.

Quote:
The best NPC I know of that guardians have that CAN wear armor are the champ rank paladins.
Barb/Merc GM NPCs that can wear armor I can only imagine would be overpowered due to the plain fact that you would have NPCs that could quite easily solo an unprepared GM player.


Though I used to prefer the paladins too a large, BUFFED in seconds, mentor barb with a bspear or claws and full tanso or his innate toughskin isn't very bad. :wink:


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PostPosted: Thu Mar 27, 2008 2:38 am 
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SK Character: Achernar
How about we make all tribunal NPCs expert level so the job of running the tribunal actually falls on the PC shoulders. No tribunals would have gate, charm resurrect, and a lot of these problems that I've seen yet am fairly unable to address in an across the board manner. Of course then all tribunals would have to do a lot more work. Maybe in trade a tribunal could have access to a wider variety of classes. The tribunal NPC wont be a great tank, its just a smarter pet.

As far as the topic of NPC's that track. I wish there were a way to change it, but I think the same affect that makes them a tribunal NPC also makes them chase criminals.


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PostPosted: Thu Mar 27, 2008 2:51 am 
The only problem with Achernar's idea is that you would then see the number of people who join Tribunals probably get cut in half. Why join a tribunal and only get immunity as a benefit, when you can join a cabal and get 5 new skills/spells?


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