Wake up all. The powerful NPCs of the tribunals are equally strong. The problem is not in the quality but the quantity. One tribunal has too many of them, the other just a few that spawn whenever they want, another has a couple and the last one(?).
Fix the numbers and you are done. It is is the only thing that makes one-two tribunals stronger than others when it comes to NPCs. And if you don't believe that then you are one of those that join a tribunal, ask in the cb which is the most powerful NPC, and then they rush into a battle thinking the NPC will kill everybody.
As for the NPCs leaving the enemy territory, I thought it was fixed. I remember the elite paladins leaving from an enemy kingdom the moment we were gating there most of the times. And if not the same moment then just after the first low NPC we would have to kill. I'm kinda sure the first part was fixed. Whatever the problem is with many NPCs of many tribunals (some will never leave no matter what) should be fixed otherwise the whole update with the tribunal wars is almost useless.
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The best NPC I know of that guardians have that CAN wear armor are the champ rank paladins.
Barb/Merc GM NPCs that can wear armor I can only imagine would be overpowered due to the plain fact that you would have NPCs that could quite easily solo an unprepared GM player.
Though I used to prefer the paladins too a large, BUFFED in seconds, mentor barb with a bspear or claws and full tanso or his innate toughskin isn't very bad.
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