Syndal wrote:
The bash change didn't really do much, and I didn't think it was gonna do much in regards to combat length. It might've added what, 1 round worth of attacks to kill someone? And that's only with 1 vs 1. I doubt it made much of a difference, if any to group fights. You're not going to live long when you've got 3-4 or more people aiming at you. Hell, there's a pretty good chance you'll die in one round.
Personally I find it ridiculous when even the warrior classes in the game have to walk around behind a horse to avoid getting surprise-ganked. Something really needs to be done with combat. From what I've seen, it still only takes 4~ rounds or less for 1 warrior to kill another warrior. Less if it's 2 vs 1.
For all the talk about how Dulrik wants the game to be more group combat based, group combat really sucks. Really big fights are -ALWAYS- completely lopsided. You very rarely see like multiple people die on both sides.
Let's look at a quick example.
9vs9 fight or something, you could easily have 3 melee characters up front and 3 people in the second row with reaching weapons. Whoever attacks first pretty much wins, because all their buddies will autoassist on whoever they attacked and uh, sorry, but 1 single person isn't going to live through a round of 6 people hitting them. And then the other group's formation is completely screwed and the whole group will probably die/run away without doing much damage to the other group. It's hard to heal someone who dies instantly.
I think it was Finney made a really good suggestion a while ago. Remove Auto-assist when it comes to attacking other PC's.
I agree with removing auto assist for pc targets. Otherwise, I don't really think you've seen the full outcome of the update if you're saying this. I have seen nothing but back and forth fighting that doesn't just pertain to 5 or more to 1 odds and actually seemed quite exciting and anything except lopsided.