Shattered Kingdoms

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PostPosted: Sun Jul 27, 2008 5:50 am 
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Hellions can be the dark knights as kin suggested, though then the problem comes with their skillset. Hide and sneak sort of suggest scoundrel/rogue instead of honorable knight. Solution: Don't train/use them.


I think that's taking honor way too far. What's in it for the hellion or his gods to limit his power this way? I can certainly see hellions seeking "unfair" advantages, as long as their reputation is unstained.

For example, hellions are obligated to challenge foes before killing them. But as long as the foe has the chance to submit, hellions are perfectly free to use skirmish warfare, sneak attacks, poisoned weapons or food, or anything else that magnifies their power. It's not as if they ever promised to fight with one hand tied behind their back.


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PostPosted: Sun Jul 27, 2008 5:53 am 
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SK Character: Karsh
Erevan wrote:
Personally I think PAR just means 'this character has been around for long' but that's fine with me, and not the topic of this discussion.



For some people, that's true. For others, it's dead wrong.


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PostPosted: Sun Jul 27, 2008 9:26 am 
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I was kinda torn on if I should post here or not. Mostly because I feel my hellion is and for a lot of his life has been sub par despite a PAR flag an F3 flag and hero title. But I shall give my view and the one that has guided Calieach through his 100 years of life.


As I knew I wanted a war hellion I adopted my code early. Strength above honor. Those that are strong are just as worthy as those who keep their word. Hellions should keep their word, as in promise and in what they say. Evasiveness is what hellions do, I am not against dodging the truth as opposed to lying. This is how I became liked at one time by a number of light auras. Simply displaying the facts as they suited me. Never once lying but only allowing those things that were of the most importance and greatest benefit. I personally took a hard look at the challenge thing. And it was soon after I got the HF flag that I realized the most proper way to play it. A trick Slayne had tough me several years before. Issue open ended challenges. Thats the loophole. "Those that issue trespasses upon me and mine or mine owns shall seek only to incur my wrath." As broad as that is it means a lot. If you attack those of my faith my family or my land then yes I will attack you. It can also be extended to anything I think is mine or i'm entitled to.

Sneak/Hide: When asked about this one I simply replied with "My lord gives me tools of which to use upon those in this realm that stand in my way. Who am I to not capitalize on the fact your lord did not give you the tools to see me when we have entered conflict?" Another words, It's not my fault you couldn't see me coming when I said I would.


I will admit that in my early days I tried to avenge each of my deaths. And I was mouthy and very headstrong and had a superiority complex second to none. But after dying a hundred times you start to learn to give and take and mold your belief to suit survival. For I am not afraid to leave battle. Those who die serve nothing when they are as great as me. For if I live I can still fight. Strategic withdrawal.


The way I played my hellion was very subject to the happenings of then. Now if I were to start one it would again be shaped by environment but a little more now that I've had experience. Don't hold hellions to a simple single code they must follow. They are better off doing what they do best. Taking something pure and corrupting it to their own use. This will give you your Warmongers, your Fear Bringers, the proper Order of Logic knights. All of these are separate and have taken their vows from the leaders and have been shaped by them and their own events. I had the privilage of learning from 3 hellions from different faiths. From Slayne I learned to be relentless, Senach I learned to keep my word, and from another hellion who I honestly cannot think of I learned to use all my tools.[/i]


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PostPosted: Sun Jul 27, 2008 10:08 am 
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Location: Pyrathia
Erevan wrote:
Also, I am not likely to ever play a paladin or hellion in SK seriously, as I expect these classes to be heavily policed and/or guided by their gods.

Since they are the mirror of their deity in the mortal realm, when they slip, their god should readily punish them, something which does not occur, allowing hellions and paladins to run amok, at times.
Of course, this would be nigh-impossible to do in SK, policing a class 24/7, so don't get me wrong. I'm not suggesting something like that should happen. Just that, without it, my interest to play one is greatly reduced.


And you can't hide inside your HQ with elite equipment.


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PostPosted: Sun Jul 27, 2008 12:48 pm 
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People speak too much of their "ideal" hellion. Players are free to do as they will, and it leaves the possibility open for many different types of hellion, just like ANY class.

Obviously you can be the straight-talking badass hellion who really does never lie, who obtains the grudging respect of his enemies and all that. The hellion that leans the most towards discipline and knighthood, etc. You can only battle people after having challenged them openly and slapped them with your gauntlet or whatever the heck you want to prove how up front you are.

And you can of course also be the hellion that uses tricky words and loopholes and all that. Lighties won't like you as much, darkies won't care unless they're the aforementioned hellion, perhaps. If you cross certain lines of dishonor and trickery, well, that's on your reputation. Hopefully the smart hellion doesn't get caught, but if he does... maybe his HF or god will blemish him. It depends on what they thought about it.


It's much easier to be the tricky hellion than the super-honorable one. But that goes without saying for any class. In general, no matter which hellion-type you RP, you're probably running around looking for excuses to justify your skillset. Hiding behind dominates, hiding and sneaking, all that. I think at core that twisted sense of honor/logic is the root of hellion RP.


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PostPosted: Sun Jul 27, 2008 1:06 pm 
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It is kind of hard to enforce rules of honor, when 99.99% of those don't even understand the concept. The above post only helps support it.


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PostPosted: Sun Jul 27, 2008 2:56 pm 
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If you are in the position to support the code (a god, an HF, any sort of leader) then it's your perogative. If not, then you have your limitless IC actions depending on the situation. The point is that what constitutes a good or bad hellion is up to the people interacting with this hellion, what their views are and etc. If a hellion truly went around acting with complete dishonor you can bet that if the various people "above" him, should they exist, didn't screw him over, that he would have a terrible reputation and would be mercilessly killed all the time or at the very least just not taken seriously at all. If there was some controversial move this hellion made, that dispute would also be resolved IC with the first consequences generally dished out by that HF or whoever. If you disagree with an HFs understanding of the "code"... too bad. Kill him or something, you're a hellion. At the most extreme you could just log whatever terrible RP you seem to be viewing and send it to an Imm.


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PostPosted: Sun Jul 27, 2008 7:30 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
As far as the sneak/hide/invis skills are concerned, those skills are not given to a hellion in order to sneak attack people, but to enforce the notion that a hellion could always be watching, or always be right around the corner. Those skills are there to instill fear, not to give an edge in combat as they are often used for.

Everything else I believe that should be true, yet isn't true about some hellions I've seen (Peso's in particular, to be honest, but he is also the only hellion I have directly interacted with much) is summed up in the "code" helpfile, under Honor.
Help code wrote:
Honor:
The Hellion shall value honor second only to strength. Lies and theft are
for those too weak to take what they want or to force their opponent to
submit. For this reason, the word of a Hellion is sacred. To break your
word shows weakness. To attack without issuing a challenge shows weakness,
in that the target must be overcome unawares (like a thief or assassin) and
could not be beaten fairly. The Hellion challenges the opponent so that
the opponent will cede victory due to the Hellion's reputation alone,
compelling obedience. A Hellion should prefer death to dishonor.


Considering that violation of this code is to result in the following:
Help code wrote:
No Hellion displaying weakness in any part of the code shall
command the respect and obedience of fellow hellions, nor meet in council
with them, and may be hunted and punished by stronger Hellions until full
atonement is made. The most extreme displays of weakness may be punished
by expulsion from the order, death, and the wrath of the dark gods


I would think that the code helpfile would be taken more seriously. Instead, I see hellions lying, deceiving, and attacking without challenge over nothing more than loot. Apparently Honor has taken a second place to Equipment.


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PostPosted: Mon Jul 28, 2008 1:53 am 
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Couldn't have said it better myself Edoras. Apparently, following the code and aberrant helpfile makes you a "terrible darkie" nowadays.


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PostPosted: Mon Jul 28, 2008 8:18 am 
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Location: Hiding
Hellions are the unholy knights of the gods of evil who follow their own code
of twisted chivalry. Hellions are magnificent warriors and have learned many
useful combat techniques. The true strength of the hellions lie in the spells
they receive from their gods. Hellions can call down sickness and disease
upon the people, and their guile allows them to subvert innocent creatures.
Furthermore, no one can escape to fight another day as well as a hellion.
Hellions and paladins are mortal enemies, yet they do respect each other's
abilities, for they are two sides of the same coin.

It is not enough for a hellion to only be evil. They must also respect their
code and their word of honor. Hellions may only hold the aberrant alignment.


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