Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Wed Sep 24, 2008 7:26 pm 
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Joined: Mon Feb 17, 2003 9:55 pm
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If voodoo is removed entirely, I'd like to see shamans get a Master-quality debuff spell. They've a nice line of maleductions up through Veteran, but then it dries up as they turn into near-clerics. Maybe "bad juju" could be a moderate group debuff with no save?

Spirit-summoning sounds thematic, but a standard combat pet doesn't mesh with the shaman's roles. Shamans do their own tanking, and they aren't designed for damage-dealing. What's left for a pet? I could see a pet that buffed those around it, especially if it particularly buffed shamans and barbarians. But that's just "good juju" that's harder to code.


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