One thing that I know happens at the higher levels, before and after the chance, is that to explore many of the areas most rich of experience and treasure, it takes a party, and two things generally make it difficult: the number of people around who are available (not caught up in PK, or just the number of people online), and the amount of time it takes (more so than effort) to net gain (knowledge, experience, treasure, even entertainment value).
With other games, if I have 30-60 mins free, I can still get a group together of my level, find a quest or two and find enjoyment and advancement in the game. In SK, I find far more difficult. Believe me, it's not a lack of RP or motivation. But the drive diminishes to more frustration... I care more about learning the game than the levels at this point, but I'm finding it difficult.
I don't think its in game communication between players that's the problem. More scripts and hints/clues where to find adventures, and finding a means to get more players welcome, established, etc.
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