Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 3:29 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4  Next
Author Message
 Post subject:
PostPosted: Mon Jul 06, 2009 3:59 pm 
Offline
Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
Quote:
You're assuming the cabal holding the relic is willing to accept that. One instance that comes to mind is the Fist and the old Adept relic.


That was unforgivable what the Fists did. I really hope that never happens again.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 06, 2009 4:22 pm 
Offline
Mortal

Joined: Sat Jul 16, 2005 7:50 pm
Posts: 1798
Currently, depending on the amount of damage piled onto the inner guardian, on the scale of 10 the first blast is somewhere between 9 to 10. Then 7, 5, 3 and so on with a large group. It decreases slower with a smaller group due to less damage being dealt to guardian.

It could hit hard every strike like at a '7', but not completely dominating that most players who want to play SK have to reach the pinnacle and spend days of preparation for one raid, or the aforementioned mentality of finding every man possible to just 'zerg it'.

They could also just perform their best moves in desperation to save the relic when their hitpoints are really low.

I am also in favor of Jhorleb's ideas where cabals missing relics do not have their powers disabled, instead the victors gain something instead. It could be monthly coffers paid, or scaled cabal powers, for example room magics last longer, etc., and if Tribunals could capture them the Kingdom would get better horses or weapons for the duration.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 06, 2009 7:17 pm 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Here's my one comment - while it doesn't seem quite like a justified step, from what I've seen some people do, CRS right now is forcing the MUD into a Light v Dark 3 cabal a side race war. There's not much other explanation for the rock-solid druid-hammer-monastery and cruci-harlie-mc alliance groups we're seeing (at least in my mind). I think it'd be much more interesting if (again, justified or not) players didn't feel like they *HAD* to have huge groups of allies available to be able to retain their cabal abilities.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Mon Jul 06, 2009 9:16 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
CRS is something for the twinks to do.
Let them keep it.

Just have them stay out of the rest of everyone's game. :P


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 1:31 am 
Offline
Mortal

Joined: Fri Mar 07, 2008 4:44 am
Posts: 264
Quote:
There's not much other explanation for the rock-solid druid-hammer-monastery and cruci-harlie-mc alliance groups we're seeing (at least in my mind).


I would very much like to know how you came up with that one.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 1:44 am 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
Jurithiel wrote:
Quote:
There's not much other explanation for the rock-solid druid-hammer-monastery and cruci-harlie-mc alliance groups we're seeing (at least in my mind).


I would very much like to know how you came up with that one.


>rock-solid druid-hammer-monastery,,,alliance

:o

:-?

:)

:D

:lol:

Any dichotomy you might be seeing in Light vs. Dark is a fantasy within a fantasy world.

This isn't WoW.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 3:08 am 
Offline
Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Jurithiel wrote:
Quote:
There's not much other explanation for the rock-solid druid-hammer-monastery and cruci-harlie-mc alliance groups we're seeing (at least in my mind).


I would very much like to know how you came up with that one.


It's always better to let the masses think whatever they want to think!


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 3:25 am 
Offline
Mortal

Joined: Fri Jan 17, 2003 5:21 pm
Posts: 1174
Location: Dänimarka
Keep in mind that the darkies have the still-awesome force of necromancers on their side. And while assaulting a keep as a solo necromancer has definitely been made harder, especially with the roomdispels from the outer guardian. You can still rape the outer guardian + defender groups with a group of 3 pc's, and then have a necro with 25 wraiths that darts in and four-rounds the inner guardian making it very possible to maintain conflict between the darkie-cabals/tribunals.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 9:36 am 
Offline
Immortal

Joined: Sat May 07, 2005 8:16 am
Posts: 4124
Location: Las Vegas, Nevada
SK Character: Achernar
I'd like to say that I discovered an issue with my anti-necromancer fixes and that it will take a day or two, but I'll have it fixed by the next reboot.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jul 07, 2009 10:06 am 
Offline
Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
Jurithiel - you're right, sorry, it's mostly the 1 loud centaur who's all about the "doan't u knaow i r crucible" and not a reflection on your cabal, but I feel the point stands: all the group relic raids/defenses I've seen recently have either been Druids/Fists/Hammer working together, or Cruci/Harlie/MC working together. I'm not talking about any ongoing RP, I know there's a boatload going on I'm not privy to. But maybe you could step back and realize that this is the perspective from an outsider: when push comes to shove and that relic's in danger, it looks like everyone who *does* the actual fighting jumps straight along those lines, very very consistently. That's all I meant by alliance groups, not any deeper in-game reference.

The vibe I get is that the penalties associated with losing it are enough to make people justify working along those lines, and whether it's "well, we're only using them for our own ends" or "we're allies!", all I'm saying is it feels like the perceived need for a zerg "forces" players to justify forming those zergs, and in the last couple months I've never seen them shape up differently than I said - this has also translated to typical day to day pk battle lines shaping up relatively similarly, with the exception of a "war" that lasted all of 2 rl days and had no effect after that on the "lightie" side. I'm not sure what I'm allowed to post here - suffice to say, Ardith, I'm aware there's more being rp'd in the game and perfectly happy to agree there's more I don't. But, if the circle of characters rping something together are the only ones who knows about something and it doesn't affect how others play the game, grats, but who cares? Doesn't seem relevant.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 35 posts ]  Go to page Previous  1, 2, 3, 4  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 150 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group