Ain wrote:
This gets philosophical, maybe, but it's so much easier to account for evil than good. Good, most aptly put, is the absence of evil. That which is virtuous, is defined so because it is not a vice. It is easier, then, to accuse someone who professes to be good as vicious, than accuse someone who claims to be of vicious nature to be good-hearted. Can you really tell when there are no ulterior motives? Can you really unravel all the plots that an evil person may have?
This is exactly why I referenced Zoroastrianism.
The definition of good as an absence of evil presume that these fruits all come from the same garden -- that the right people get in trouble for eating from the wrong tree. And, of course, that the wrong people are going to burn anyway, so they can grab whatever fruit they want. Good and Evil then become nothing more than Moderation and Indulgence, an assumption modern people like Hobbes and Locke made in order to use Christian ideals to influence political science as they saw fit. Good becomes the excuse to slaughter, dominate, and seize history by the balls.
The most commonly prevalent reply to this model is to take up what Nietzsche capitalized upon: instead of replying to the political science, just attack the moral basis of the argument. Using an approach of a will to power, the right people do wrong by being mislead, and the wrong people -- the ones who mislead -- are in fact right by their own might. Good and Evil then becomes a matter of passive and aggressive, and good is dumb, so the accepted norms are just overthrown. As Socrates was quoted, "the wise [and powerful] owe nothing to the ignorant [and weak]."
I did a lot of reading of the website before I started playing, and I was impressed with how much of that tired-out modern relativism was cast aside without resorting to the nihilism. It struck me as an existentially rich world full of fantasy elements unbleached by our modern cynicism. Gimme that old time religion: the REALLY old time religion. Let good and evil come from completely separate and exclusive sources, and let their only mixture be conflict. Three cheers for Ahura Mazda, seriously.
Again, these interpretations are throughout the thread already. We must "unravel" the schemes of evil, as if they are intelligent just by nature of being evil, instead of failures of evil by warrant of a benign temperament.
But based on what characters are laughed at versus sneered at in-game, and the characters praised versus punished out-of-game, I'm wondering if we're all even playing the same game. The alignment-heavy world SK appears to have started as seems to have eroded away into a game where those original foundations capable of producing lots of roleplay now get criticized as limitations and shortcomings.
But good characters are still watched and punished for breaking free of the "shackles" everyone else has slipped out from on their way to the dance floor.