Shattered Kingdoms

Where Roleplay and Tactics Collide
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PostPosted: Thu Oct 22, 2009 4:18 am 
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Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Jorthinina - it doesn't need to be fixed just because you think it's a good idea. Pay more attention to adjectives, and stop crying.


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PostPosted: Thu Oct 22, 2009 5:31 am 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
This is extremely annoying, but... it's more a sign of inexperience than anything else. Ignoring the fact that such a thing might be a terror to code, inexperienced people in the ranks makes for an unorganized group, and I kinda like that.

Note: This is in no way an insult to people that attack their own group, since I do this crap all the time.


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PostPosted: Thu Oct 22, 2009 6:30 am 
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Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Auto remind is your friend.


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PostPosted: Thu Oct 22, 2009 6:35 am 
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Mortal

Joined: Fri Sep 12, 2008 6:07 am
Posts: 473
Location: Canada
SK Character: Zarg
Sakhul wrote:
Auto remind is your friend.


That's the one.

Jorinthia wrote:
*sigh*

One of these days, I'm going to post a thread that makes sense, addressing a relevant problem and offering a logical solution, and someone's going to leave a comment that says,

"Hey. That makes sense."
Or,
"Yeah. We should implement that."
Possibly even,
"Good idea."
Or the simplicity of,
"Bump."

If this doesn't happen within two weeks, I'm deporting everyone.

Everyone.

...or we could say this...
Billy Madison's Principal wrote:
what you've just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.


... just kidding. Seriously though there are things in the game that help you prevent killing group members... Oh and bump.


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