VelvetWinter wrote:
I think the sorcerer reference is to Belxechar (sp?). I'm inclined to agree with the arguments above because of the utility and power that is within the MC skillset.
Although you may have argued for the giant legionnaire's debuffing/removal, this thread still comes to the forums after your loss to the MC. In a log where you are equally as prepared and there is visible balance and the NPCs still sway the battle unfavorably, this will have more weight. Only saying that as a suggestion to your campaign.
I wasn't in the fight, and yeah, I was referring to the gnome, I don't believe I even mentioned Chrisheld? Oh well...
As for the sand golem argument, they have the drawback of having absurdly little PE, and are immune to flight - plus, of course, they are so fragile a sorc could melee them down in two rounds. That obviously does not apply to a mentor+ barb. There might be other circumstances to which I am not privy, but this wasn't a thread against that particular NPC per se, though it might seem like it.
It's about the buffing of the MCs tribunal aspect, they did fine without the sorc, the giant, and the golem. Because of their cabal skills they are completely fine with a subpar meatshield which might dish out a moderate amount of damage - it only takes up a single would-be cabal skill, and yet they are offered a GM barb, spell-ups and a magic-immune pet for that skill. There's a reason MCs tribunal NPCs were strictly limited and restricted.
And a single sorc is still a substantial improvement to warrior classes, considering gstr and haste doesn't require maintenance, and the fact that even low-level (and the sorc was ~master last I checked) gstr/haste allows the target to gain the +5 when wearing stat mods.
Remove the sorc, the giant and the golem and the MC would still be a force to be reckoned with. Yet, despite of this, more and more NPCs are added.