Shattered Kingdoms

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PostPosted: Sat Jan 09, 2010 12:12 pm 
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Sakhul wrote:
Backstab and circle stab do way too much damage.


Circle, in particular, is beastly. It owns my face.


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PostPosted: Sat Jan 09, 2010 12:41 pm 
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And everyone knows that Hagrel has crappy HPs.


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PostPosted: Sat Jan 09, 2010 12:43 pm 
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They are so easily prevented that it's pathetic. Enough qqing plz.


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PostPosted: Sat Jan 09, 2010 1:01 pm 
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Le Petit Prince wrote:
That doesn't count, because we were RPing. guinea pig.


RPing with me is highly dangerous and should be avoided at all costs unless done via tells.


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PostPosted: Sat Jan 09, 2010 1:32 pm 
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stratford wrote:
Finger of death can hit over 1200 HP's in a single shot.

Just because you are a mercenary doesn't mean you shouldn't have a wimpy of at least 35%. Which probably would have solved the "problem" in this particular log linked.

Let me see if I understand what Ardith wants: Rogues should not be able to kill mercenaries in 3 rounds.

Should they still be able to kill magically-vested sorcerors/priests/shamans/hellions in follow;bs? HMMM?


Three rounds? It has never taken more than the backstab and follow up circle stab to kill any class.


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PostPosted: Sat Jan 09, 2010 2:12 pm 
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TheCannibal wrote:
They are so easily prevented that it's pathetic. Enough qqing plz.


So what if a person can put a pet behind them. What's stopping me from auto ganking their pet and then finishing them off with two circle stabs (three if they happen to have over 900 hps). There's barely even a need for a rogue to grab a weapon that can exploit a racial weakness just because of the sheer amount of damage that can be put out with the skill already. What makes me care if they have their pulse racing? I still have circle stab which is basically the same as backstab but can be used once every round. What makes me care about mirror image and stone skin? A savvy rogue will be able to find knives that break stone skin (which has received massive wimps over the years due to the inclusion of so many !stoneskin weapons in the game now) and potions of true seeing for mirror image.

Stratford, finger of death is garbage. It can only do that type of damage against one race. I used the spell against a magic resistance race (which is *impossible* to kill with finger of death due their racial strength against magic). And it only did 40% damage with three consecutive spells. On the same thread, petrification is useless, these spells have such low success rates that it is typically not even worth bothering using them, even though they are technically superior to other spells. Skills and spells that are learned earlier like backstab tend to be the most useful, and are vastly overpowering for what status that they are learned at. I said the same thing when I recently rolled a paladin alt and realised that call armor is novice status. Why is that spell novice status?

Anyway, circle stab can do more damage than a non-saved magma spray and can be done once every round, making it the best damage ability in the game. Backstab is just the same skill, and why there are two different skills for the exact same thing is beyond me.

Anyway, the only person who seems to have a clue is the guy who is using backstab to kill people more than anybody. This skill has killed the highest hp classes with heavy armor through sanctuary. Stabbing a guy wearing platemail in the back and stabbing him in the front is actually the same deal. Your dagger is going to bounce.

Circle stab also has way too little recovery time in its current form. The rogue is leaving his group formation, and moving behind the enemy group's location. Provided the exclusion of things like instant transmission (or the short range teleport of the awesome ninja class I suggested) there exists no skill or spell that can cover distance quickly that is supported mechanically.

Way too much damage over too short a time.


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PostPosted: Sat Jan 09, 2010 2:53 pm 
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ninja_ardith wrote:
QQ I am getting owned by circle stab.


While it is clear that ardith is QQing because he's getting owned by it, his tears might have some basis on account of the massive multiplier: However, I am not convinced that this is true.

A fully spelled up merc/barb can dish out just as much damage per round as a rogue can with circle stab, and they can do it while being focused, not to mention they are much more survivable and can bash. While I haven't seen it tested, I'd bet that a lion would take two circle stabs to kill, which leaves you with three rounds to figure out some way to not get owned by whatever rogue you're fighting.

If however, you didn't know he was coming and didn't have anything behind you... shouldn't a rogue be able to take out someone who doesn't see him coming?

Also,
ninja_ardith wrote:
A savvy rogue will be able to find...potions of true seeing for mirror image.

lol.


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PostPosted: Sat Jan 09, 2010 3:25 pm 
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When I last played a rogue there was slight lag from backstab and I could not always land an immediate circle stab.

I think my question stands: What would be fair instead of how deadly rogues are to casters right now?


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PostPosted: Sat Jan 09, 2010 3:38 pm 
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stratford wrote:
When I last played a rogue there was slight lag from backstab and I could not always land an immediate circle stab.

I think my question stands: What would be fair instead of how deadly rogues are to casters right now?


Um, casters can be invisible, have mirror image up, or be ethereal at any point. If they get backstabbed, they deserve it.


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PostPosted: Sat Jan 09, 2010 3:49 pm 
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Location: ima steal your underwears D:<
True sight, etherealform scrolls. Bam, you're dead.


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