Shattered Kingdoms

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PostPosted: Wed Mar 31, 2010 1:58 pm 
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Mortal

Joined: Mon Aug 13, 2007 4:55 pm
Posts: 27
Location: California
Quote:
Essentially, what this thread is reporting is a rather awkward script. Personally I would prefer a script to combine multiple items into a bigger item, such that:

1. You still need to collect 100 or whatever of the original, let's say iron ore
2. Some script combines 10 ores into an iron bar
3. 10 bars then combine into an iron anvil
...and the coyote will only accept the anvil for his cunning plan, since the iron ore and iron bars will not stop the road runner.


So, since scripts can't fire from inventory yet the iron combines in your example, would that mean the quest items would be similar to "currency/coin" that is only accepted by the specific quest NPC it is for?


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PostPosted: Wed Mar 31, 2010 2:14 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Deep_Winter wrote:
So, since scripts can't fire from inventory yet the iron combines in your example, would that mean the quest items would be similar to "currency/coin" that is only accepted by the specific quest NPC it is for?


My suggestion for how to resolve the problem was simply brainstorming aloud, in the confines of the in-game building & scripting engines. I don't know if it even makes sense in the context of the one or more quests that exhibit this problem.

I can think of several ways that my idea might be possible, but until either myself or another builder tries it out, that's all it is: an idea. The overarching suggestion is have the code deal with the large number of objects via a many-to-one combining script. Thus relieving the player of having to interact with them which is currently a bit awkward.

PS: Any server-side script can refer to any object - my idea need not restrict an object to be only useable by one NPC.


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PostPosted: Wed Mar 31, 2010 4:19 pm 
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Mortal

Joined: Fri Jan 21, 2005 2:37 pm
Posts: 391
Deep_Winter wrote:
...the quest items would be similar to "currency/coin" that is only accepted by the specific quest NPC it is for?


I like the way you worded that, and I like the idea.

I wish I knew jack diddly about building so that I could give a more enlightened response than, "me likey."


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