Achernar wrote:
I'm likely to wait 2-3 months before additional tweaking, as I did before. I'll certainly be watching for good feedback that will help determine if and what changes might be established.
I'd really prefer that you didn't wait that long, given the blatant differences in the bounty NPCs now (read: Peacekeepers got the shaft compared to Ayamao and MC). I can tell you right now that any opposing force, whether small or large and regardless of class composition, would MUCH rather attack Taslamar right now than Ayamao or the Empire just because of bounty NPCs. You -can't- ignore the Ayamaoan Enforcers (they hurt) or Midnight Guards (they cleave), but you can ignore the templar.
With my limited knowledge of how the DikuMUD Code works, I understand that you can't make changes such as affecting the spawn rate of bounty NPCs, but I think you can disable/lower levels of skills, which is by far the best choice you have in making things balanced with your current abilities. See above for full reasoning of that. I would much rather have a human paladin that spams cure light attacking me once or twice a round with a tanso steel halberd than a centaur mercenary specced in pike attacking me three to four times a round with a stone pike, and I'd definitely take that templar over a human hellion cleaving me with a jade guisarme.