Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 1:00 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next
Author Message
 Post subject:
PostPosted: Thu Apr 08, 2010 12:15 am 
Offline
Immortal

Joined: Sat Sep 26, 2009 1:13 pm
Posts: 341
Location: Dreamscape
There are multiple ways to navigate the wilderness - maybe you should start paying attention to your surroundings more. That said, I've lowered the frequency of random encounters a bit.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 12:31 am 
Offline
Mortal Contributor

Joined: Sat Oct 23, 2004 10:55 am
Posts: 497
Location: Coorado
SK Character: Iptrilus
I have yet to be out there and I'm scared already. The fear and horror of pure being... I knew you could do acid and play SK. :sleepy:


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 3:21 am 
Offline
Immortal (Inactive)

Joined: Sat Sep 05, 2009 2:21 pm
Posts: 123
SK Character: Algorab
Dayamin wrote:
I have yet to be out there and I'm scared already. The fear and horror of pure being... I knew you could do acid and play SK. :sleepy:


That was kinda the running joke between us while it was being made...

Going back to what someone said about chars with the best loot having the least to gain from doing it...not exactly true. As I've said before, this isn't the Iron Citadel - the loot you might find here is on a whole other level from what you can find elsewhere.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 4:01 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
Deathadder wrote:
grep wrote:
Just tell me there's interesting solo things, and I'm so there. Right now I'm hearing that its a heroic 10-man.


With a minimum GS of 5.8k GS, must know all bosses and fights. Need 2 tanks 2 dps 4 healers


I miss WoW :(

Barely have time to play SK either, with that said, what the [REDACTED] is the Dreamscape? Is it edible? Will it give me crabs? Can it be killed? Conquered? Enslaved? and or Sex0red?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 4:08 am 
Offline
Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 677
Location: The great white north
grep wrote:
I find it tragic that an area that spent so much time in development is such little time on our screens. I've heard the Dreamscape is such a Gygaxian death trap that it isn't fun to explore.

Or is it that we're supposed to put as much time into the Dreamscape as you did to enjoy its bounty? :P
And hence why Naxxramas was re-released in WotLK from its original 40-man tier 3 incarnation in WoW. Just wait for two more SK expansion packs and Dreamscape will be re-released too.

I also got a chuckle out of the areas list the other day.
Quote:
[Jou to Gra] The Dreamscape in Unclaimed Territory


Sorry, no constructive criticism here, I have never been to the dreamscape.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 4:40 am 
Offline
Mortal

Joined: Fri Jul 23, 2004 7:50 am
Posts: 1097
Location: At home. Or work, maybe. Or working from home.
I mentioned some of my feedback in the other thread, and I'll repeat some of it here, and add a bit more, while trying not to reveal too much IC information. Aside from Syn, I'm pretty sure I've spent as much time in the Dreamscape as any other character (though I don't have the priviledge of going it alone). And while it's interesting, it's too painful to be enjoyed -- some of that can be fixed by simple changes.

1) The mobile room(s) are incredibly frustrating, given that you're literally wandering around for an hour fighting high-level NPCs trying to find them. Chain them, or confine them to a specific region, and you've got something that would be tolerable. When the best plan is to send in a ghost scout, there's an indicator the area isn't really very playable.

2) Remove all one-shot "no-held" skills from all NPCs -- especially petrification and headbutt. I realize that, as builders, you don't necessarily have control over the skillset of the characters, but anything besides a tawny lion that gets headbutted out there is going to die, and there's nothing players can do about it short of a miracle rescue. Even if you have to disable the skill the same way you did pet / depet / rez with a script hack, that's an acceptable alternative -- it's not like any barbarian is going to headbutt out there anyway.

3) If it hasn't already been done, completely eliminate the spawn rate in the "entering area." Given that you come in stunned, it's hardly a fair fight. We've had a couple of characters killed before the party even gets started, and that's just plain silleh. Also, the pet shop used to be relatively close to the entrance, which is the only way that a caster class is going to be able to survive long enough to get his act together -- was this moved on purpose? Put it back.

4) Remove the corpse rot. I really can't see how this would be abusable, and the few ways I can think of actually taking advantage of this could just as easily be done outside the dreamscape and then moved in. The ability to carry out bodies versus piles of junk scattered across multiple containers is immeasurable. We're already beat up anyway -- don't kick us while we're down.

5) Increase the experience given, both by the spawned NPCs and the quest NPCs. Because the NPCs are so difficult and high-level (Jou to Gra is a bit of a joke -- Cha to Gra maybe), the MC tried to use it as a proving / training ground for champ characters, but the XP gain per hour was smaller than even A'van Keep despite the aura bonus, predominately because a) all NPCs seem to have true sight and b) priests can't sleep to regain mana.

6) Increase the drop / spawn rate of quest-specific items. I'm not, in general, a big fan of step-and-fetch quests anyway, but when you have to pick up 20 of an item for which you've only received two in twenty hours of exploration, something's wrong.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 5:15 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
Nightwing wrote:
6) Increase the drop / spawn rate of quest-specific items. I'm not, in general, a big fan of step-and-fetch quests anyway, but when you have to pick up 20 of an item for which you've only received two in twenty hours of exploration, something's wrong.


Man. Ealuriel spent so much time out there. I think I found THREE of those items.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 5:17 am 
Offline
Mortal

Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
My biggest gripe is that the quest NPCs in the wilderness section assist the randomly spawned NPCs (Same race maybe), so if you're bringing a large group there's a very high chance that you'll end up killing the NPC you were trying to interact with on account of it auto assisting a NPC you spawned when you walked in.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 5:33 am 
Offline
Mortal

Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I'm actually not even sure those "quest" NPCs are really giving you XP. I went out there with Faerylen at Champ~ and did three, getting 3 "You receive a great deal of worthwhile knowledge!" and did not tick.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Thu Apr 08, 2010 5:38 am 
Offline
Mortal

Joined: Fri Feb 08, 2008 6:04 pm
Posts: 1017
WickedWitch wrote:
I'm actually not even sure those "quest" NPCs are really giving you XP. I went out there with Faerylen at Champ~ and did three, getting 3 "You receive a great deal of worthwhile knowledge!" and did not tick.


The fact they lied and gave you no experience is a great deal of worthwhile knowledge.... not to go it again.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 64 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 7  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 198 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group