Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Sun Feb 23, 2025 12:56 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Should you still be able to hide while wearing ONE very small glowing item?
Hell yeah! This is the greatest idea you've ever had! Thank you! 38%  38%  [ 5 ]
This is a great idea, but I just like disagreeing with people all the time. 8%  8%  [ 1 ]
I'm sorry, but I just don't know what's good for me anymore. 54%  54%  [ 7 ]
Total votes : 13
Author Message
 Post subject:
PostPosted: Tue Apr 27, 2010 2:56 pm 
Offline
Mortal

Joined: Sun Feb 28, 2010 1:31 pm
Posts: 212
Location: Colorado
Sakhul wrote:
This is one of those stupid changes that, together with shovels, is supposed to bring some realism to the game but really it's just annoying.

In this instance I'll side with gameplay, rather than irrelevant realism.


Inconvenient and irrelevant are not the same thing.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 3:32 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
No one is claiming that they are.

I say irrelevant because there are so many aspects of this game that are so far from any semblance of realism it's not even funny. It seems pointless to add changes that are inconvenient and irrelevant when they add nothing to the game but a mere speck of realism that no one is even looking for.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 4:19 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
realism in fantasy games leads to things like mineral scans

no one liked the mineral scans.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 4:30 pm 
Offline
Mortal

Joined: Sun Feb 28, 2010 1:31 pm
Posts: 212
Location: Colorado
I think that not being able to hide with a light makes sense from several perspectives. Some races can't see in the dark and others can... there should be drawbacks to playing human.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 4:48 pm 
Offline
Mortal

Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
agreed.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 6:08 pm 
Offline
Mortal

Joined: Sat Jun 21, 2008 10:46 pm
Posts: 226
Location: Edmond, Oklahoma
In reference to the poll, I wasn't trying to be clever. I was bored, so don't trip.

Baldric wrote:
So the ring would glow enough to light the entire room up so you could see, but it wouldn't glow enough for people to notice you were in the room with them?


Do realize how bright a ring would have to glow in order to illuminate even a small room? Even so, all it would take would be clenching one's fist and half of it is covered. Shove your hand in a pocket and voila! It's not rocket science, lol. Nonetheless, I do understand what you're saying. I was just attempting to be creative.

I understand that many, many aspects of this game are far from realistic and they will never, ever be changed. Let's be honest. If it were as close to real as some would like, we would be in a virtual reality based game. Since we are not, I understand some things must be let go.

However, I fail to see the necessity of this so called drawback of playing a human. Not being able to see in the dark while playing a human does make sense, however labeling this as such a crucial feature to a race is beyond me. Infravision is there for a reason, I understand that. Scripted items with infravision imbued onto it are there for a reason, I understand that as well. I am well aware of their existence, even though they removed the easily accessible ones from Sith'a'niel's newbie school (that made me a bit aggravated). Finally, I also understand the "glowing item" system is in place for a reason as well. I'm not trying to contradict any of these idea.

I am simply trying to find a happy medium within the whole concept. Sometimes one does not have access to a ring or necklace that glows, let alone a spellcaster that can make one of your treasures glow. This is a drawback within itself, and I encounter it with every single character I start that doesn't have innate infravision.

I cannot agree more in regards to the new shovel system. That was completely unnecessary and a waste of time and energy. The shovel takes up way too much space in one's container, especially when a lower level and smaller size since the shovels cannot be resized. Not to mention I just don't like the idea anyway.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 6:10 pm 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
It might have to do with humans being the best choice for almost every class.

Well, with the delf buffs, that's not quite true, but if you want to play greybie or lightie, human is the best choice for almost every class, and it's the best non-caster choice for darkies.

It's a balancing concern people were bringing up, not a realism concern. To be honest, I fail to see how your suggestion makes sense from either a realism or a balancing perspective.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 6:15 pm 
Offline
Mortal

Joined: Sat Dec 27, 2008 12:48 pm
Posts: 1725
Location: Rockin' your world
SK Character: Snuffles
Humans aren't the only race affected by this.

Best choice for almost every class? lol


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 6:17 pm 
Offline
Mortal

Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
having darkness that everyone with some experience can get around is like having languages that everyone with some experience can get around

it is a barrier that, when overcome, develops a sense of proficiency


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Apr 27, 2010 6:21 pm 
Offline
Mortal

Joined: Sat Jun 21, 2008 10:46 pm
Posts: 226
Location: Edmond, Oklahoma
Baldric wrote:
It might have to do with humans being the best choice for almost every class.

Well, with the delf buffs, that's not quite true, but if you want to play greybie or lightie, human is the best choice for almost every class, and it's the best non-caster choice for darkies.

It's a balancing concern people were bringing up, not a realism concern. To be honest, I fail to see how your suggestion makes sense from either a realism or a balancing perspective.


Hmmmm. I cannot say I agree with you wholeheartedly, I'm sorry. I do like humans as an all around race. Their stats are very amply placed, and adding 3 to your main attribute is quite nice. Other than that, I see them as quite bland. They far too common and it is rare when I see as much depth to a human's character when compared to other races.

When I create a character, I first decide what aura I wish to play as and then go from there. If I am playing a dark aura character, say a necromancer, I would much rather choose a halfling or deep-elf (regardless of a deep-elf's weakness to holy attacks) than a human. I have no need for a 20 capacity in my strength or constitution. If I wanted to play a sorcerer or warlock, regardless of aura, I would pick a gnome. If I'm playing a bard, I would pick an elf or half-elf. If I'm playing a barbarian or mercenary I would choose a giant or dwarf. A swashbuckler would probably end up as a half-elf or sprite in my book. If I am playing a rogue, as I am now, I would choose a half-elf or halfling. I am not saying a human is a BAD choice, especially for a rogue, but I just happen to prefer something with a bit more to it than just.....20s.

In support of your view, I will admit that I would definitely choose a human if I were to roll a hellion or paladin. That is a sound choice. I'm sorry to say, though.......that's it.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 48 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 184 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group