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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 6:04 am 
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At least make the mana cost & cast time less. Or have some kind of way to gauge how much more a piece can hold without fading or exploding. As it is, it can be utterly random - I've had a piece take 12 on the first try enchanting and later try enchanting the same piece which explodes at 4. This is especially problematic if its a request item, since lightys can't just murder people to get them to reset.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 6:09 am 
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Joined: Fri Jul 23, 2004 7:50 am
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Location: At home. Or work, maybe. Or working from home.
On that note, if a unique NPC doesn't reset their equipment on a major tick, you should typo log that. In a previous rendition of this thread, one of the Pantheon pointed out that it is possible for unique NPCs to reset their unused gear.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 7:43 am 
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Joined: Sat Apr 19, 2003 11:19 pm
Posts: 425
I believe a main reason people are reluctant to agree to changes in enchanting code is that it is currently possible to get 8+ enchants on items if enough time and luck are on your side. If enchanting is made easier, Dulrik will likely cap enchants to 4/item or something rather than allow everyone to walk around with 100 enchants on their suit.
We'd rather have a chance at being awesome than guaranteed mediocrity.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 7:51 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
My proposed change allowed you to have your cake and eat it too.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 9:02 am 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
The only reason I ever felt the need to spend huge amounts of time enchanting a suit was that a few spells are too powerful. Charm person is the biggest offender. I think sleep should be easier to resist as well. I know people might be tired about hearing about charm person, but I honestly think this is the main issue here.

It's not that hard to get 15willpower, 15 fortitude, and 20mp. Throw some buffs on and you're pk ready, except for the fact that you'll get charmed. Other spells will get through every now and then as well, but that's why you bring cure blindness herbs and such with you. There's no proper countermeasure to charm person except wearing 35willpower or a full MR suit.

If you nerf the couple of OP spells in the game, and give an average player the suit I just described, his success in pvp won't be too much different from what it would be if he had a l33t suit with 35wp,30fort,60mp. He'll still be dying to bash and stuff because he's not an amazing player. It's okay, though, because it won't take him too much time to re-equip.

It's only the veteran players who should feel the need to get that l33t suit. These are the players who are so good that the majority of their deaths come from failing a critical save against one of the OP spells. When they lose their suits, it sucks because they spent a long time getting those suits. It's okay, though, since they're good enough players that they rarely die. What is really annoying is that they can spend forever getting that l33t suit, and then they'll still die to charm person because it happens to be bugged.


Last edited by Baldric on Mon Oct 10, 2011 9:12 am, edited 1 time in total.

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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 9:10 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
I am pretty sure that Pilnor proved that getting hit with dispel magic is just as deadly as getting hit with charm person, except that dispel magic casts faster, takes less concentration, and can be cast by shaman, sorcs, necros, and holy words.

In other words, sure, fix the charm person save (Which I haven't seen any extensive testing besides my own and don't think it to be that much harder of a save, but whatever), but every will/fort save will completely screw you over just as bad if you fail against it, given that every other spell can be cast in 1/3 to 1/2 the cast time and requires less concentration. The old argument of "Well the problem with enchant is charm person lolol" is completely wrong and if you argue with that as your basis you probably wear your pants on your head.

You go ahead and try to get into a fight with 15 willpower and 15 fort. You'll get hit by sleep staves, sleep casts, holy word dispels, color sprays, and every single malediction you are targeted with. I know, because that's what I used to do, and it sucked.


Last edited by Edoras on Mon Oct 10, 2011 9:18 am, edited 1 time in total.

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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 9:17 am 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Um, no, Pilnor definitely did not prove that getting hit with dispel magic was as bad as getting hit with charm. There's a log of Pilnor getting hit with dispel and then fleeing. Dispelling someone in the back row isn't going to cause them to die, and it will only cause a front-row character to die if he is bash-locked or otherwise kept prone. The only situation where dispel leads to a kill is when you are fighting a front row character who you can keep bash-locked and who you can target with decent damage and who doesn't have someone to rescue them. I can't even believe I bothered responding to this assertion, since it's right up there with your arguments about tigers. Dispel just happened to hit you when you were already prone and getting targeted by melee, and you happened to be a gnome hammer merc, a combination completely dependent on cabal spells and proper buffs to be effective.

And if 15 is too low, then fine, but 20 is definitely enough if you take out the OP spells.

And where I wear my pants has no bearing on this discussion. The point is that getting hit with this fortitude spells every once in a while isn't devastating because you can quaff recall, eat a remove curse/cure blindness herb, quaff a heal, etc.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 9:23 am 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
You realize that Pilnor got dispelled on the fifth try, while prone, and then died before regaining his footing, right? It was instantly over as soon as dispel hit, game over, gg. You know, kind of like charm person except a faster cast and available to more PCs.

All that charm person needs fixed, IMO, is to remove the stupid "You bring charms with you" change. That's it. If that were fixed it would return to being the spell that newbs use against other newbs, but no other time.

There are no remove curse herbs that work, and getting hit with weaken/slow screws your fort over completely because it fatigues you, and if you counter it with more GS/Haste you just get more screwed over the next time.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 9:55 am 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
I am still almost 100% certain that dispel magic is not a willpower save.


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 Post subject: Re: On Enchanting
PostPosted: Mon Oct 10, 2011 10:34 am 
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Joined: Fri May 16, 2008 7:25 pm
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I'm confused by it too. I think random luck plays a higher roll than everyone gives it credit for past a certain point of enchanting :P.

Anecdotally, my elf with max wis (18) resisted what, eight or ten in a row in Tlax the other day? That was with something sad like 12 WP.


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