Shattered Kingdoms

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 Post subject: Re: Constable Orgalioth
PostPosted: Thu Oct 20, 2011 1:05 pm 
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Joined: Thu May 11, 2006 11:00 pm
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Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
I don't know Dulrik. It is your game and all, but when the majority thinks CRS is dumb and is not working as you may have indended it, yet you feel strongly like we are missing the point then...

Sure we all could be wrong, and you are right. But what do we know? Do you participate in CRS and get to play the grief game? Because it may be used as bait for pk, but there is already other means of doing such. If you want PvP, it is not that difficult to find. The hardest targets are those who will use the quit command to avoid it. And those people will not be baited with CRS, they will still quit to avoid PvP.


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 Post subject: Re: Constable Orgalioth
PostPosted: Thu Oct 20, 2011 1:11 pm 
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That and some of us miss the old HQ layouts:(


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 Post subject: Re: Constable Orgalioth
PostPosted: Thu Oct 20, 2011 1:12 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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I've tried in the past to make it "fairer" but that turned out to be a fool's errand. Someone on one side or the other is ALWAYS going to be a whiner and claim it's not fair. Suck it up and attack when there are people on to defend, or else don't bother using it. I really don't care either way. I'm not going to get pulled into more balance changes at this time.


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 Post subject: Re: Constable Orgalioth
PostPosted: Thu Oct 20, 2011 1:13 pm 
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It is obvious that the playerbase can agree on very little see this thread; but CRS is pretty clear to most of us players.


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 Post subject: Re: Constable Orgalioth
PostPosted: Thu Oct 20, 2011 1:36 pm 
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Dulrik wrote:
You don't want to take their relic? Awesome! I mean that sincerely. That doesn't mean there is no point to going and attacking the keep. The relic is bait. But is it intended to be bait for the attackers? Or defenders?

I assume some of you like to PK or else you wouldn't be playing a PK-enabled game. By going to raid, defenders are supposed to respond and then you can, you know, PK them. Of course, if you only raid when none of your opponents are around, you are completely missing the point. Which seems to be most everyone.

I completely agree with the sentiment. The problem is that against four of the six cabals, it is suicide to attack a cabal hq while defenders are online. The layout of the cabal HQs is such that <redacted harlie spell> <redacted MC spell> <redacted druid spell> and <redacted crucible spell> are all devastating. The defender has too much of an advantage the way things are currently set up. If the cabal HQs didn't involve walking down a narrow hallway, or had multiple entry points or something, then maybe there'd be actual pvp there.


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 Post subject: Re: The usual CRS complaining
PostPosted: Thu Oct 20, 2011 1:38 pm 
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Joined: Fri Apr 29, 2011 4:48 am
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If this mud had 200 members from all over the globe, I believe CRS would be amazing. It's like any CRS game of any genre. FPS, 2 people defending against 10. It sucks. 2 people are likely to quit the match. 10 vs 10 is an epic battle usually.

CRS is an awesome idea, but we don't have the player count to truly make it so. A good idea, at least to me, would be making a build that had CRS included in it, and a build without CRS. Deploy the one without for now, and when/if we get 100+ players, deploy the one with CRS enabled. Something tells me it would be much more enjoyable then.

Of course, I could be completely wrong. We all know that's nothing new.


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 Post subject: Re: Baiting Cabal Members to PK
PostPosted: Thu Oct 20, 2011 5:23 pm 
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Joined: Sat Aug 20, 2011 7:28 pm
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Dulrik wrote:
You don't want to take their relic? Awesome! I mean that sincerely. That doesn't mean there is no point to going and attacking the keep. The relic is bait. But is it intended to be bait for the attackers? Or defenders?

I assume some of you like to PK or else you wouldn't be playing a PK-enabled game. By going to raid, defenders are supposed to respond and then you can, you know, PK them. Of course, if you only raid when none of your opponents are around, you are completely missing the point. Which seems to be most everyone.


If I may be so bold... I definitely agree with the idea of baiting people to show up for a fight but I think there might be a better (and maybe easier) way:

First, get rid of guards. Relics, being artifacts of immense magical power, now project a 'shield' around the cabal headquarters that prevents people from breaching the doors. Other cabals have the ability to force another cabal's relic to drop its shielding at a set time (declared in systime and at least 24 hours out, exact time frame to be determined by what is appropriate for SK) so that they can attack the headquarters and try to seize the relic. The defenders are alerted to when their shields will drop. It is then up to the attackers and defenders to grab all of their friends and show up.

Ganking the relic while no one is online isn't even possible with this system since you give the defenders 24+ hours notice before the shields come down. If they don't show up, that is their problem. Since you can't attack while people are offline, you don't need guards there to defend the HQ. Since you don't need guards, you don't have to worry about the balancing nightmare of making them dangerous enough to discourage offline ganking but not so dangerous that they make PvP impossible. Also, since you don't have to balance guards, you can have your headquarters layout be whatever you want.

A few things could be tweaked like just how much advance notice the defenders get. Does the attacking cabal have to exhaust its relic, thereby dropping their own shields, to attack another cabal? If so, does the attack only end when someone's relic is taken? Is there a time limit until the shields come back up on their own? Does a cabal not exhaust its own relic but instead have to buy a really expensive one-time item that can deactivate the defender's shields?

If this system looks familiar it is because you played Shadowbane where losing didn't mean you just had to go get your relic back but meant someone just demolished the city you spent months building.


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 Post subject: Re: The usual CRS complaining
PostPosted: Thu Oct 20, 2011 7:02 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Dulrik wrote:
Suck it up and attack when there are people on to defend, or else don't bother using it. I really don't care either way. I'm not going to get pulled into more balance changes at this time.


I don't think you fully understand the point, which is that there is absolutely nothing forcing anyone to only attack when defenders are online, and in fact the code encourages attacking when defenders aren't online.


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 Post subject: Re: The usual CRS complaining
PostPosted: Thu Oct 20, 2011 7:57 pm 
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I think you're actually missing his point, Edoras.


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 Post subject: Re: The usual CRS complaining
PostPosted: Thu Oct 20, 2011 8:08 pm 
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You are indeed correct sir.


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