Shattered Kingdoms

Where Roleplay and Tactics Collide
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What do you think?
Solid copy. 96%  96%  [ 50 ]
Negative. 4%  4%  [ 2 ]
Total votes : 52
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 Post subject: Re: Can we get temote?
PostPosted: Mon Dec 05, 2011 11:22 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
As Nightwing explained, we would need to bracket or prefix the target text anyway. As such, there's no reason to make 'temote' into a brand new command. D just needs to enable a bracket or prefix to translate point of view within the existing emote/pemote commands.

The bracket would have to only target PCs- this would shorten the list of things to compare to. Items and NPCs don't need to have a second person viewpoint to what happens around them anyway.

An emote or pemote containing an invalid target would have to be set to send an error message to the author, not send the emote/pemote to the room.

Also, multiple targets could be separately prefixed within a single string. For example:

emote looks away from @john and up at @ben.
John sees: Mary looks away from you and up at Ben.
Ben sees: Mary looks away from John and up at you.
An unfamiliar bystander sees: A lithe female half-elf looks away from a muscular male human and up at a chubby male giant.

The prefix could also be expanded to allow for possessives by searching for an apostrophe + an s immediately after the prefixed target. For example:

emote smiles as she runs her hand down @john's smooth, firm abdominal muscles.
John sees: Mary smiles as she runs her hand down your smooth, firm abdominal muscles.
Ben sees: Mary smiles as she runs her hand down John's smooth, firm abdominal muscles.
bystander sees: Mary smiles as she runs her hand down a muscular male human's smooth, firm abdominal muscles.

OP has her heart in the right place: emote and pemote are currently clumsy to work with due to the lack of point of view translation. However, I think the solution that I put forward is more flexible and more viable from a programming standpoint.

I'm curious to know how other MUDs have addressed this problem.


Last edited by Anjin on Mon Dec 05, 2011 11:32 am, edited 4 times in total.

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 Post subject: Re: Can we get temote?
PostPosted: Mon Dec 05, 2011 11:27 am 
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Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
If this isn't too much trouble to code, I definitely approve.


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 Post subject: Re: Can we get temote?
PostPosted: Mon Dec 05, 2011 11:29 am 
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Mortal

Joined: Sun May 29, 2011 12:28 pm
Posts: 375
I like how the vote is 14:0.


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 Post subject: Re: Can we get temote?
PostPosted: Mon Dec 05, 2011 11:31 am 
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Mortal

Joined: Sat Apr 02, 2011 12:07 pm
Posts: 263
I hope this is not considered advertising an other mud, if it is, please delete.

http://www.armageddon.org/cgi-bin/help_ ... lp?Emoting" target="_BLANK

The paragon mud in handling emoting system.


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 Post subject: Re: Can we get temote?
PostPosted: Mon Dec 05, 2011 1:44 pm 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1086
Location: Hugging a tree
SK Character: Imolth
I agree, targeted emotes are necessary to a mud that promotes and rewards good role-play.


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 Post subject: Re: Can we get temote?
PostPosted: Tue Dec 13, 2011 9:00 pm 
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Mortal

Joined: Thu Oct 27, 2011 10:07 pm
Posts: 33
I like the system used by armeggedon (linked in Lykos's post). Very versatile. I've seen similar (though not nearly as extensive) types of emote targeting.

Also played a MUD that had very few "canned" socials, all the socials were very simple...you type "jump", you get "Kethlaeron jumps.", but all the socials could be used as separate commands to kickstart emotes...you type "jump over the moon", everyone sees "Kethlaeron jumps over the moon." (you see "You jump over the moon.") - (tense and ending "." added by emote system) Yes, I know this strays from the topic of targeting in emotes, just reminscing.

I put my vote in for targeting in emotes.


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 Post subject: Re: Can we get temote?
PostPosted: Tue Dec 13, 2011 9:07 pm 
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Mortal

Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
temote would be awesome.


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 Post subject: Re: Can we get temote?
PostPosted: Tue Dec 13, 2011 9:09 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
I believe this is what the kill, or bash command is for.

Example:

Code:
Huneria says to you, 'Like I was totally going to kill this dragon, and then Kriltor like ran in and bashed me, and he like spit on the ground after he killed me.'

Life 100 Mana 100 Move 100
bash huneria
You slam into Huneria sending her sprawling!
Your bash knocks the wind out of Huneria.


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 Post subject: Re: Can we get temote?
PostPosted: Tue Dec 20, 2011 9:48 am 
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Newbie

Joined: Mon Oct 17, 2011 6:20 pm
Posts: 8
Lykofos wrote:
I hope this is not considered advertising an other mud, if it is, please delete.

http://www.armageddon.org/cgi-bin/help_ ... lp?Emoting" target="_BLANK" target="_BLANK

The paragon mud in handling emoting system.


Word.

I mean, don't get me wrong I love SK which is why I came back but I definitely think we could take a page from the emote system in ARM. Temote would be a good start.


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 Post subject: Re: Can we get temote?
PostPosted: Thu Dec 22, 2011 6:37 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
I would just make it target like everything else:

temote fred throws a snowball at %T.

You throws a snowball at Fred.
Jack throws a snowball at Fred.
Jack throws a snowball at a slow male human.

(okay, the 'self' text is a bit wrong, but you're the one issuing the temote, so that shouldn't be a big deal).


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