Having "underwater ground" versus "underwater'", and allowing digging in "underwater ground" would fix the problem I was talking about. You can't open, pick or bash a closed door that is buried, and unless things have changed you can't pass through a special opening (i.e. doorway, archway or something versus n,s,e,w) etherealy. Not being able to go in there, I can't say for sure there's no other way in, but I do believe the superheated chamber of water that house 4 nice wands can only be accessed the one way. And since the entrance is buried underwater, that room is now completely inaccessible. Except I guess by one ridiculously lucky teleport/rift.
Not being able to dig while swimming on the surface of a lake, or in an area that is all water with no floor, like in Lake Everclear, does make sense though.
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