Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:23 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Right, syn and I in defending territory and using rare and powerful items in the game, with two classes that combine to be tailor-made for fighting a necro forced you to recall.

Necros are clearly horrible.

If you think necros are so bad, go ahead and delete. The class is solid, though. I'm sorry that they require more thought when fighting against multiple intelligent and prepared opponents who are playing classes that are made for fighting necros.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:26 pm 
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Joined: Sun Jan 08, 2012 8:56 pm
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Yeah, bolt of glory is fine as is... paladins pretty much fail vs all grey or lighties(as they should). And against darkies are still very limited. Whereas without holy word or bolt of glory, necros have very little to worry about. Checks and Balances.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:28 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Baldric wrote:
Right, syn and I in defending territory and using rare and powerful items in the game, with two classes that combine to be tailor-made for fighting a necro forced you to recall.

Wow, there are sure a lot of classes tailor-made for fighting a necro. It seems like priest/paladin plus anything else fits the bill here. As well, there's absolutely nothing stopping your "defending" combo from doing the exact same thing in any other scenario when facing off against an undead army.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:30 pm 
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Joined: Mon Dec 01, 2008 2:01 pm
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Location: I'm in a glass case of emotion!
SK Character: Retired Troll
I think you need to stop crying a river about how you make typos and lose 2v1's against Algon, and spend more time thinking of tactics to beat your opponents (hint: there are plenty).

Maybe I should cry about how my priest isn't able to 1v2 the paladin+hammer merc combo without thinking outside the box.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:38 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Why? You'd just log off.


Honestly, the only reason I wanted to play a necro was because I intended to wear relics while animating so that they wouldn't be able to be dropped to zero HP in two holy words. It kind of sucked to find out that doing that is considered cheating after I leveled a character to GM, joined a faction and then got the chance to borrow a relic, and I was hoping that maybe with a lot of HP mods my necro would have undead that didn't drop like bad habits against a single paladin, but I was wrong.

Necros are weaksauce and easy to counteract, despite being the class that requires the most intensive prep work in all of SK. I hope everyone else enjoys this little nugget of wisdom before they bother wasting their time trying to roll one that can PK against vets.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:42 pm 
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Location: I'm in a glass case of emotion!
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Well that's nice that you made a character just to use a cool twink tactic. I think the tactic should be allowed, but it's not my call.

If that's all you made the character for (not hugely surprising I guess), then I guess you should go ahead and make an afterlife thread.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:49 pm 
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Joined: Fri Nov 26, 2004 1:03 pm
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Location: pyrathia
If that's a reason to make a character then i guess I have been going about it all wrong. Usually I get a concept of the type of guy I want and then roll the class that best suits him.

Maybe I got so many priests because I am such a religious guy


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 3:55 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Okay, well maybe I should put it this way.

When I decided to roll a necro, my internal thought dialogue went like this.
"I would like to roll a character that can do well in PvP, particularly one that is under-represented."

"I would like to play a necro because they're pretty under-represented, but I know from experience that anyone who casts holy word twice will kill any animates, and anyone with BoG will kill one undead every .6 rounds. It's also incredibly easy to use walk-in holy words even from NPCs to totally screw over any fully-prepped undead army."

"Well, I'll go ahead and roll a necro, and the way that I'll beat the most effective and most common tactic against them will be to wear a relic so that their HP won't go to zero from the sheer damage of two holy words."

You see, that last part is what made me think that playing a necro wouldn't be so counter-rewarding. However, that turned out to be surprise cheating. Therefore, playing a necro takes a crapton of time more than any other character and all you get is a character that is right on par with everyone else.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 4:04 pm 
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Joined: Fri Dec 16, 2011 8:34 am
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Everything has already been said. The necro which prompted this QQ failed tactically, not because of an overpowered spell that has limited capabilities. The necromancer did many things right such as dirting the paladin, having substantial MP and some reflex enchantments. Unfortunately for him dirt kicking wore off at a crucial moment and the art that has been dumped into Bronth paid off with a nimbus. Why 'slow' was cast is beyond me and based on the casting time it seems like the necro was mood defensive.


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 Post subject: Re: Bolt of glory minor balance tweak
PostPosted: Thu Jan 12, 2012 4:22 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The fight was lost regardless of whether I was on mood defensive or neutral, recited the wrong or right scroll (etherealform), or cast slow. The fact is that that fight, along with any other fight involving a necro and someone who can cast holy word (And everyone with a brain is not going to sit in the same room as a necro with a wraith army unless they have someone who can cast holy word) is over before it starts unless the person who can cast holy word fails to cast holy word.

Have someone who can holy word? If yes, put them in the second or third rank, have them charge a holy word, walk in and follow the necromancer. Tell them to cast another holy word immediately following, and all the animated undead will die and the controls have a good chance to turn on the necro.

Have someone who cannot holy word? Shoot the necro with ranged damage and/or go sit in a city that has law NPCs which cast holy word when they see undead.

There, I just gave everyone all the tactics they need in order to not die to a necro.


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