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Mortal |
Joined: Fri Jul 09, 2004 8:43 am Posts: 5614 Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
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My issue on a balance perspective is that I don't see a point for a specific class build to complement another specific class build too much, because that allows people who roll characters with their OOC friends the ability to have an advantage over other players that is more than just their own skill level. I'm not saying that rolling characters with your friends is bad: On the contrary, it's a great thing. However, in my mind I don't think the the MUD should reward friends who roll characters together at the cost of ostracizing people who play without OOC contacts. You may say, "but sorcerers and mercs already go well together," and you'd be right, but sorcs go well with lots of people: There's no special buffing spell for sorcs that can only be used to benefit a merc, just like there's no shaman spell that can only benefit MR barbarians: And that's a good thing.
Let me put it this way: If a game mechanic seems to be something that would over 90% of the time only be taken advantage of by friends who rolled characters together, then I say it's a bad mechanic, and even moreso the more powerful said combination might be. Allowing MR barbs the ability to take advantage of some specific skill wouldn't help the poor newbie who trained MR without knowing what he was getting into, and said newbie may become even more disenchanted with the game if he sees another MR barb that always happens to be followed around by his conjoined twin shaman.
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