Shattered Kingdoms

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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 11:42 am 
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Mortal

Joined: Mon May 19, 2008 5:06 am
Posts: 1447
Location: Seattle
SK Character: Theodoric
The reason they spawn e of balacha is to protect the air entrance.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 12:44 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Erik wrote:
Feel free to buglog this, we don't reposition guards around on purpose.
There are people in your trib repositioning guards on purpose.


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 Post subject: Re: A friendly reminder about stacking NPCs
PostPosted: Sat Jun 02, 2012 1:20 pm 
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Mortal

Joined: Mon Feb 13, 2012 9:58 am
Posts: 194
SK Character: Reinald
Mind telling me who is it then? We have never even discussed repositioning guards.


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