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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 7:49 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Finney trolling aside, I bet bash (also including o xxx bash) beats every other skill combined. A single skill that revolves around all pvp and pve, needs to be looked at.


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 7:51 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
Muktar wrote:
Sargas wrote:
I honestly don't think you know enough about how PvP currently works to make a real contribution to this thread, and I say this with absolutely no intention to flame whatsoever.


You say that but it is implied. Jerinx threw out an idea and I built off of it. One of the main reasons why bash is just spammed to win in many cases (not all but many) is because of how debilitating it is. I would argue you are unable to see the problem, and therefore, you don't have any real contribution to this thread. Aside from instant death abilities, can you name one ability that can shut down nearly every class?


There's really no implication. You are correct in your assumption that bash is good, but you are going off on the wrong tangent. There's nothing terribly wrong with what it does, the problem is that it probably does it too well.

There should probably be more options for people while they are prone other than "you need to regain your feet," but we don't need an enhanced kick or a new kind of bash. We know what we have, and changing how they work is more effective than outright introducing new features.

If there is an enhanced kick, I'd just like to see it make kick do actually good damage.

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Finney trolling aside, I bet bash (also including o xxx bash) beats every other skill combined. A single skill that revolves around all pvp and pve, needs to be looked at.


There's clear counters to bash (the major counter being: don't be in the front row). It's not hard to defeat, the problem is that it makes players more reliant on NPCs, and it can for the most part effectively lock someone down when multiple people use it, which makes it silly. It does need to be looked at, but not in the way you're suggesting.


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 7:52 pm 
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Joined: Wed Apr 24, 2002 11:51 am
Posts: 1500
Muktar wrote:
Finney trolling aside, I bet bash (also including o xxx bash) beats every other skill combined. A single skill that revolves around all pvp and pve, needs to be looked at.



Image


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 7:58 pm 
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Mortal Philanthropist

Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Exactly Sargas, won't the effectiveness of what bash is now be diminished and not all consuming if each class had basically a different version of it? Therefore, people will still be able to do some things, depending on the class they are fighting. Not all abilities are locked down in one skill, only some. Wouldn't that also help the problem of one skill ruling them all? Dispel magic was too powerful as it was, so it was broken up and virtually each spell casting class got a different version. There was complaining in the beginning, but everyone found ways to deal with it.


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 7:59 pm 
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Fine Sargas, convince Dulrik to reduce the success rate on bash, but add the hadoken skill.


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 9:30 pm 
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SK Character: Sargas
ninja_ardith wrote:
Fine Sargas, convince Dulrik to reduce the success rate on bash, but add the hadoken skill.


Success rate isn't the proper fix. It's not bad that it lands often, and at good times. I don't like it when things are relegated to chance. What should be important is that we rework how it actually works: chasing should be important again, fleeing should be a little more difficult, and there ought to be more reasons to stick around in combat (unless you're getting 6v1 ganked in which case you need to flee and learn how to run away -- no more "quaff word yay I got away IM DA BES").

I think there ought to be more advanced decision making too, but I have to admit that frontliners already have it pretty much between quaff heal, bash and disarm (in order of importance for most situations), which is more options than most (reciters just recite petrify or FoD as their opening move / finisher nowadays, which is eye-roll worthy -- ask me how I feel about instant-kill skills, which at least FoD isn't).


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 9:35 pm 
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Hey Sargas, how do you feel about instant kill spells, and skills?


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 10:26 pm 
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Bash working too well is why I suggested this idea. An enhanced kick would not be a bash. It would be a daze effect. You're in a state where you aren't thinking clearly due to a blow to the head, or the wind knocked out of you. The person who is under this effect would still be able to bash, quaff, cast, disarm, taunt, etc., but at a reduced chance. The effect would be akin to if a mage were to wear heavy armour. They can still cast, but their skill level is reduced while wearing it.

This would be a chance effect to land on the victim. How much of a chance? I have no clue. That is for people better at this than me to decide. In return, for it succeeding, the target's skills become a chance effect. Combat should be chaotic. There should be no guarantees, or close enough to be considered one.

And, yes, this should also increase damage done over the normal kick skill.


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 Post subject: Re: Enhanced Kick
PostPosted: Tue Jul 31, 2012 10:30 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Sorry travnorn for taking over your post. I was expanding your idea to all classes with bashlike abilities or whatnot. I really do like this idea.


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 Post subject: Re: Enhanced Kick
PostPosted: Wed Aug 01, 2012 7:52 am 
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Joined: Thu Feb 28, 2002 4:00 pm
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Kick is so useless now, why bother with enhanced kick - just turn kick into whatever you guys are talking about?

I like the idea of kick almost being like a physical feeblemind, or like wearing armor too heavy for you. Reduce all skills by like 3-4 tiers for a round or two.


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