Shattered Kingdoms

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 Post subject: Re: The kill command.
PostPosted: Thu Aug 02, 2012 12:54 pm 
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Mortal

Joined: Thu Jun 22, 2006 8:43 am
Posts: 2323
SK Character: Airkli
patrisaurus wrote:
Yes, it's easy to master, and (mastered) makes you a better person than (not learned).


No. It makes you [REDACTED].


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 Post subject: Re: The kill command.
PostPosted: Thu Aug 02, 2012 1:21 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Mastering everything is cool.


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 Post subject: Re: The kill command.
PostPosted: Thu Aug 02, 2012 2:32 pm 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
Edoras wrote:
Mastering everything is cool.


Is not. I still have siegecraft and sling set to not learned. No intent to change that either.


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 Post subject: Re: The kill command.
PostPosted: Thu Aug 02, 2012 2:43 pm 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
siegecraft = the suck.


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 Post subject: Re: The kill command.
PostPosted: Thu Aug 02, 2012 6:16 pm 
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Mortal

Joined: Fri Sep 09, 2011 10:28 pm
Posts: 151
SK Character: Buttplug
Not true, there are logs on a certain site that show how awesome siege-weapons kick [REDACTED]. They also make casters cast slower when they are taking bolts to the chest.


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 Post subject: Re: The kill command.
PostPosted: Mon Aug 06, 2012 5:44 pm 
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TMS Cheerleader

Joined: Sat Oct 13, 2007 11:01 am
Posts: 1302
Location: BFE Arkansas
SK Character: Addison
Siege weapons would be awesome if they were a little more accurate


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 Post subject: Re: The kill command.
PostPosted: Tue Aug 07, 2012 2:11 am 
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Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
Siegecraft needs a practice range.


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