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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 7:50 am 
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Joined: Thu Jan 22, 2009 4:41 am
Posts: 2596
Location: Witness Protection
SK Character: Cyndane - Talys
I think the only sets that require effort to get to are Ain, Yed, Mira, Sadr, Dabi, and maybe Nashira?

At least 2 sets are within like 10 rooms of Exile.

1 set is 5 rooms from Uxmal's recall. 1 set is 10 rooms from that spot.

2 sets are next to a gate target.

Half the sacred eq, (which is scripted energy/adamantite armor) takes 2 minutes to get.


Last edited by WickedWitch on Fri Aug 03, 2012 7:52 am, edited 1 time in total.

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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 7:51 am 
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Joined: Sat Jul 07, 2007 7:09 am
Posts: 391
SK Character: Gorvik, Kriltor, Viliatrou
spidermonkey wrote:
You do have better crap, last I checked that sacred armor is really hard to enchant so they get a +5 on every piece while you are running around with a +10 or better.

It has been a while since I have seen someone try to enchant it but last I did it faded it after two tries like every time or blew it up.


Sacred armor is incredibly easy to enchant, I had like 12+ on my Zavijah suit at one point in time with literally no effort at all. Plus, you can get it back with no danger involved, c'mon..


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 7:52 am 
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Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
I keep just sighing at this kind of thread, because incoming changes make a lot of them pointless. :\


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 7:53 am 
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Sargas wrote:
I keep just sighing at this kind of thread, because incoming changes make a lot of them pointless. :\


So I am not supposed to drink, but want to go out for shots on me?


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 7:59 am 
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Joined: Thu Jan 22, 2009 4:41 am
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Location: Witness Protection
SK Character: Cyndane - Talys
Also, sacred armor is as easy to enchant as it is to get to the spot your set spawns in.

Like any other current enchanting, it just takes time.


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 8:24 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
laeZ wrote:
I think (probably because there are so many gods for our sized playerbase) that the position of High Priest is sort of downplayed, not thought of as important as it maybe should be.
I'm not particularly sure that sacred armor actually improves this problem. If anything, it means that people are more likely to take the position of HF just so they can dictate who gets the loot, and not because they actually want to lead the faith properly.


As another note, if the enchant change is actually going to limit the number of possible enchants that can go on items, then I'm pretty disappointed. I don't think that anyone except Muktar and spidermonkey actually thinks that is a fitting alternative to what we have now.


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 8:32 am 
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SK Character: Gorvik, Kriltor, Viliatrou
Yea, that would be a really stupid way to change enchant.. I hope you're not correct Eddy.


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 8:36 am 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
Just to clear up confusion, it's been stated before that sacred eq is not reserved for HFs only, and HFs who dictate who can wear it or demand it be handed over based on their level of favor alone have gotten into trouble for that before.


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 8:38 am 
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Joined: Mon Jun 21, 2004 12:58 pm
Posts: 3632
Location: Spokane, WA
Edoras wrote:
laeZ wrote:
I think (probably because there are so many gods for our sized playerbase) that the position of High Priest is sort of downplayed, not thought of as important as it maybe should be.
I'm not particularly sure that sacred armor actually improves this problem. If anything, it means that people are more likely to take the position of HF just so they can dictate who gets the loot, and not because they actually want to lead the faith properly.


As another note, if the enchant change is actually going to limit the number of possible enchants that can go on items, then I'm pretty disappointed. I don't think that anyone except Muktar and spidermonkey actually thinks that is a fitting alternative to what we have now.


No, if it was implemented without some change on how art works (gimping it), then spell casters will rule again. I do think that there should be a limit on enchants, but there should also be either a new limit on art or it debuffed to compensate.


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 Post subject: Re: Sacred Armor.
PostPosted: Fri Aug 03, 2012 8:42 am 
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SK Character: Gorvik, Kriltor, Viliatrou
Why are you trying to wimp enchant you, you're like extremely [REDACTED] and should just not talk. It needs help if anything, getting a good suit right now on non sacred eq is a pain in most everyones side.


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