Shattered Kingdoms

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 Post subject: Re: Commiting a crime
PostPosted: Tue Aug 07, 2012 3:45 pm 
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Joined: Sat Oct 01, 2005 11:32 pm
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Dexity wrote:
NativeWolf wrote:
Muktar wrote:
Forgot, does people that are grouped with trib members still get reported for crimes?


Yes, you are reported for the crime. It has always been this way and is likely to always be this way.

In fact, this brings up a huge flaw in the system that I have seen happen. NPCs report the witnessed crime, the tribunal leader pardons the offender after it is first reported, and more NPCs go and report the same crime and the person is wanted again, despite having been pardoned for it already.



Yes, this scenario makes assisting allies, or even just friends, in defense of their city utterly dangerous. It also makes it impossible to use a guard NPC as a tank, as it will walk off sometimes to report the crime, or attack the person standing next to it. It would make perfect sense that if anyone is within a group with a trib member, they have "temporary law immunity". This exact thing is the reason I hate going to cities to defend.


You mean like a deputize command maybe? A temporary flag a player could get from a "sheriff" NPC or Trib member. This way you could always join the posse in a lawful way.

Or perhaps there could be a way to put a bounty system into place where you could buy a warrant from the Judge to chase those on the Wanted List within your home kingdom. But this might screw with the perks of being a Trib member. I do think that if you're grouped with a player that is a Trib member crimes committed in their kingdom shouldn't be reportable.


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 Post subject: Re: Commiting a crime
PostPosted: Tue Aug 07, 2012 4:17 pm 
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Joined: Mon Jun 21, 2004 12:58 pm
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Location: Spokane, WA
I would just be happy that anyone grouped with and in the same room with the trib member, doesn't get reported.


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 Post subject: Re: Commiting a crime
PostPosted: Tue Aug 07, 2012 5:13 pm 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
Should make it so that attacking and/or stunning any lawbreaker is always legal; that's what "citizen's arrests" are


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 Post subject: Re: Commiting a crime
PostPosted: Tue Aug 07, 2012 5:36 pm 
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Yeah, it'd be nice if outlaws were actually outside the law, as would be expected in most kingdoms (maybe not taslamar). Or the whole deputizing bit. But Dulrik seems to have made it pretty clear that none of this is going to happen so I suppose there's not much point in trying otherwise. So you're best bet if there's no tribunal leaders around is to mosey your way out of the city and pretend like no one's attacking or be willing to get arrested for defending your country.


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 5:18 am 
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Joined: Mon Feb 13, 2012 9:58 am
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SK Character: Reinald
We definitely need a temporary legal immunity system, sometimes you can't pardon people quickly enough and they lose pets, elementals, go to jail, they can even die while still being in your group. Allowing citizens to randomly attack lawbreakers on the other hand is not a good idea. First of all it would create the expectation that anyone having a character in a given kingdom should help with defence actively. If people want to do defence PvP they can join a tribunal, going at it alone harms both them and the tribunals and it rapes the concept of player choice in doing any PvP at all. Secondly, it would just increase the numbers of whining idiots throwing themselves alone on a 6+ pc group and then calling you out for not doing the exact same thing. We don't need all that.

There's a clear distinction between a citizen and a soldier. Soldiers get license to kill for good reasons and that's what tribunals are for.


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 7:00 am 
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Erik wrote:
We definitely need a temporary legal immunity system, sometimes you can't pardon people quickly enough and they lose pets, elementals, go to jail, they can even die while still being in your group. Allowing citizens to randomly attack lawbreakers on the other hand is not a good idea.


I'd like to agree with this, and I also like the idea somebody brought up earlier about the diplomatic immunity, even though that can sort of be done without any changes to the code at the moment (truce followed by parole)


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 7:26 am 
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Joined: Tue May 24, 2011 5:07 pm
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Location: Alera
Sargas wrote:
Should make it so that attacking and/or stunning any lawbreaker is always legal; that's what "citizen's arrests" are


I sort of agree with this, but I feel like there'd have to be a -lot- of red tape. Such as, the vigilante has to be on mode stun, and the criminal needs at least a murder under his belt, something that would deserve fierce attention.


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 7:30 am 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Yeah, last time I checked, if I shoot a guy in the face because he has outstanding parking tickets, I still go to jail for a long time.


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 9:42 am 
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Joined: Wed Jun 13, 2012 1:14 pm
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SK Character: Sargas
Could make it so that any time there's a murder charge...

Also, you could make it so that any time someone IS on mode kill, if they do land a killing strike, but a guard is present and the person getting killed is outlawed, the guards break up the fight at the "right moment" -- not a difficult fix.


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 Post subject: Re: Commiting a crime
PostPosted: Fri Aug 10, 2012 11:04 am 
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Sargas wrote:
Could make it so that any time there's a murder charge...

Also, you could make it so that any time someone IS on mode kill, if they do land a killing strike, but a guard is present and the person getting killed is outlawed, the guards break up the fight at the "right moment" -- not a difficult fix.


That would get in the way of people trying to kill people on purpose, and not trying to make a citizen's arrest.


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