NativeWolf wrote:
Muktar wrote:
Forgot, does people that are grouped with trib members still get reported for crimes?
Yes, you are reported for the crime. It has always been this way and is likely to always be this way.
In fact, this brings up a huge flaw in the system that I have seen happen. NPCs report the witnessed crime, the tribunal leader pardons the offender after it is first reported, and more NPCs go and report the same crime and the person is wanted again, despite having been pardoned for it already.
Yes, this scenario makes assisting allies, or even just friends, in defense of their city utterly dangerous. It also makes it impossible to use a guard NPC as a tank, as it will walk off sometimes to report the crime, or attack the person standing next to it. It would make perfect sense that if anyone is within a group with a trib member, they have "temporary law immunity". This exact thing is the reason I hate going to cities to defend.
You mean like a deputize command maybe? A temporary flag a player could get from a "sheriff" NPC or Trib member. This way you could always join the posse in a lawful way.
Or perhaps there could be a way to put a bounty system into place where you could buy a warrant from the Judge to chase those on the Wanted List within your home kingdom. But this might screw with the perks of being a Trib member. I do think that if you're grouped with a player that is a Trib member crimes committed in their kingdom shouldn't be reportable.