Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Nov 22, 2024 2:27 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 77 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next
Author Message
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:01 am 
Offline
Mortal

Joined: Mon Jan 02, 2006 7:47 pm
Posts: 3776
Location: Virginia
SK Character: Amorette
I'm ready for my swashbuckler code update any time now!


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:03 am 
Offline
Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
ladyjennbo wrote:
I'm ready for my swashbuckler code update any time now!


Don't hold your breath


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:04 am 
Offline
Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Well Baldric, frenzy is less powerful now, and the enchant changes were not friendly to them for dagger enchants either.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:05 am 
Offline
Mortal

Joined: Sat Mar 02, 2002 4:00 pm
Posts: 1444
Location: New York
Some brainstorm ideas for swashies would be:

*Skill to enhance pve survivability
*disguise
* rallying cry
* plant
* persuade
* skill that allows them to "locate" if a person is in a city (call it urban tracking or something)

The other warrior classes get stuff like this (see retreat, track). Why not swashies?

Rogues got nerfed again with these enchant changes as far as I can tell.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:18 am 
Offline
Immortal (Inactive)

Joined: Wed Jun 13, 2012 1:14 pm
Posts: 828
SK Character: Sargas
None of those are things that I'm looking at right now when I'm thinking "how can I make swashbucklers more interesting" considering that they've almost entirely been primarily about their ability to fight. It's just sad that swashbucklers are supposed to probably be the outright best at fighting and just so happen to suck so much at it.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:37 am 
Offline
Mortal

Joined: Mon Dec 01, 2008 2:01 pm
Posts: 3527
Location: I'm in a glass case of emotion!
SK Character: Retired Troll
Edoras wrote:
Well Baldric, frenzy is less powerful now, and the enchant changes were not friendly to them for dagger enchants either.

Ah I forgot about these. Maybe because people were complaining about rogues long before these recent changes.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:43 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
Since the enchant changes has anyone that plays a swashie tried adding more accuracy to their weapons. If so, is parry/eparry any better?


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:46 am 
Offline
Mortal

Joined: Wed Nov 28, 2012 1:05 pm
Posts: 152
I am not sure the accuracy of your weapon matters in regards to massive weapons, which is currently the thing making swashbucklers unplayable. (It's bad enough they tend to lose fights against mercs/barbs with weapons like epees/rapiers.) I have no idea to the mechanics, but something tells me that massive weapons have a check regarding whether you even get a chance to parry/block it, which is independent of anything you can do to raise your success to do so.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 8:56 am 
Offline
Mortal

Joined: Fri Aug 24, 2012 3:21 pm
Posts: 906
StylesP wrote:
I am not sure the accuracy of your weapon matters in regards to massive weapons, which is currently the thing making swashbucklers unplayable. (It's bad enough they tend to lose fights against mercs/barbs with weapons like epees/rapiers.) I have no idea to the mechanics, but something tells me that massive weapons have a check regarding whether you even get a chance to parry/block it, which is independent of anything you can do to raise your success to do so.


I don't know, that is why I am asking. I know that accuracy helps parry/eparry, didn't know if has truly helped anyone though.


Top
 Profile  
Reply with quote  
 Post subject: Re: [Idea] Changes to taunt
PostPosted: Tue Dec 11, 2012 9:03 am 
Offline
Mortal

Joined: Thu Apr 14, 2011 10:26 am
Posts: 1252
SK Character: Rolf
I have noticed a difference with accuracy buffs in regards to parry.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 77 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 8  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 26 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group