Shattered Kingdoms

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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 9:00 pm 
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Joined: Mon Nov 14, 2005 7:21 pm
Posts: 2506
Location: The yellow brick road
SK Character: Bran
Smoochy Bovine wrote:
Actually, believe it or not, if you happen to wear the "item" in that room. You'll find yourself unable to speak, cast, or send tells at all. So, combine that with the inability to recall? Might want to do the math, aye aye~♫

Edit: And yes...very very harsh..


Thats false. Pretty sure this room is under tethos, the one you're thinking of is in Seawatch.


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 9:08 pm 
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Location: Strawberry Fields Forever~♫
Yeah, probably thinking Seawatch. But once you see one Oubliette, you seen'em all...


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 9:40 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Dralan wrote:
Such a classic Imperial punishment back in the day.


These days the one so punished would more than likely instantly cry such a storm of spammed prays and emails because of how unfairly they were treated by the big mean people that handfuls of curses would be given out like candy at halloween.


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 10:25 pm 
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Joined: Sat Feb 23, 2008 5:38 pm
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Yeah, I fondly recall the days of pissing off an Imperial and having them rez you in places like this or have you put on those bridles. I might be a glutton for punishment but I really miss those days.


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 10:30 pm 
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Joined: Thu Aug 31, 2006 1:50 pm
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SK Character: Karsh
Back then, that was called "RP." Today, with the leftie whining punks that can't handle having consequences for their actions, it's called "griefing."


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 10:37 pm 
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mundufisen wrote:
Smoochy Bovine wrote:
Actually, believe it or not, if you happen to wear the "item" in that room. You'll find yourself unable to speak, cast, or send tells at all. So, combine that with the inability to recall? Might want to do the math, aye aye~♫

Edit: And yes...very very harsh..


Thats false. Pretty sure this room is under tethos, the one you're thinking of is in Seawatch.


Nope, this the room in seawatch.


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 Post subject: Re: Trap rooms
PostPosted: Sun Jan 20, 2013 10:44 pm 
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Location: Strawberry Fields Forever~♫
Ah ha! Smoochy was right the WHOLE TIME!


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 Post subject: Re: Trap rooms
PostPosted: Mon Jan 21, 2013 5:22 pm 
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ObjectivistActivist wrote:
Back then, that was called "RP." Today, with the leftie whining punks that can't handle having consequences for their actions, it's called "griefing."

lol define lefty


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 Post subject: Re: Trap rooms
PostPosted: Tue Jan 22, 2013 3:14 am 
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If one was to take into account OA's forumid and has read the novel The Fountainhead then he would know that a leftie is someone who is almost completely incompetent and useless and he excels only in one thing, how to rely on and exploit the hard work of society's creative and productive members. Now, translate that into the SKs world/community.

That is only a definition based on my interpretation of said novel and in no way do I express political affiliations or beliefs. Just saying..


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 Post subject: Re: Trap rooms
PostPosted: Tue Jan 22, 2013 9:27 am 
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Joined: Tue Feb 17, 2004 7:20 am
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Location: Gloucestershire, UK
At the time, I thought it was quite funny. Looking back, I thing you're probably right, it was a bit harsh.

That said, it is hard not to chuckle just a little :oops:

Smoochy Bovine wrote:
Actually, believe it or not, if you happen to wear the "item" in that room. You'll find yourself unable to speak, cast, or send tells at all. So, combine that with the inability to recall? Might want to do the math, aye aye


I'm sure I left an out with that thing somewhere .... Though perhaps not, it was a very long time ago.

Anyway, my apologies :wink:


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