radg wrote:
I don't get the feeling as a player that I matter to the game. My actions whether they are small or large seem to have no consequence on the game at all. I know this is probably the most dificult task to achieve in a sand box style game. Dynamic areas would be interesting but most likely not worth the effort to create.
I find this an interesting observation. Since I became an IMM about a year ago, I have witnessed and/or personally been involved in the implementation of at least a dozen player-orchestrated additions to the game. They have ranged in scale from simple permanent items to temples to GRPs with permanent fixtures. This is something that several players list among their favorite things about SK -- that they actually
do matter.
While many of us snoop characters to get an idea of what players are looking to accomplish with their characters, we can't see everything. I think the RP log is an excellent idea to help with this sort of thing, but I don't think that the game can fairly be accused of not allowing players/characters the ability to influence the Pyrathian world.