ObjectivistActivist wrote:
I've been quietly pushing for years that tribs and trib NPCs be built to a formulaic template. Last I heard there was some kind of top-level resistance to the idea. Not sure if it was from an implementer-level, or just from builders/kds who couldn't be assed to put the work in to adjust the NPCs to a template, but either way there was resistance to the idea.
Frankly, all guard NPCs should be Dogmatic, and every trib should have access to the exact same guard NPC setup. I think the guard NPCs add an element of complexity to pvp that's warranted, but the "arms war" that's gone on between builders and KDs over the years has created significant imbalance. Templates are the best way to go, but they will require more work and so probably won't be the adopted solution.
It's true this would level the playing field, but it would also level the RP background and flavor of realism that SK provides. Why would any two armies of different countries be the same, especially in a fantasy setting?
If you want to go that route I could suggest that you allow tribunals to only order certain NPCs that have similar levels/class/abilities, but changing the guards of all cities to the same formula and making them all dogmatic doesn't make any sense to me.
Again this is a solution that is less than simple and requires a lot of building/coding to implement. In my opinion, it's simpler and more enjoyable to everyone to simply -add- more stuff to the game rather than remove/change. Build a couple of new NPC's for the weaker tribunals, that are thematically appropriate to their kingdom. Things might not be in perfect balance but who cares? This isn't call of duty