Shattered Kingdoms

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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 1:59 pm 
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Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Solus wrote:
Is this a real conversation? I feel like you were bored and smoking weed and had a real not-so deep thought and just blurted it out.

Lets focus on real issues like why we can fight and kill clouds. Have you ever fought and killed a self-aware cloud in real life? Doesn't seem logical.



I cast magic missile at the cat, we were all a bit surprised.


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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 2:24 pm 
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Joined: Fri Apr 17, 2009 9:50 pm
Posts: 5522
woahboy wrote:
Anjin, did you suggest shovels?


Solus wrote:
Is this a real conversation? I feel like you were bored and smoking weed and had a real not-so deep thought and just blurted it out.

Lets focus on real issues like why we can fight and kill clouds. Have you ever fought and killed a self-aware cloud in real life? Doesn't seem logical.


Image


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 Post subject: Re: Fly and movement points
PostPosted: Tue Nov 04, 2014 8:03 pm 
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Joined: Sun May 29, 2011 12:28 pm
Posts: 375
So, just to be clear:

1) Terrain movement point cost for flying should be reevaluated.

2) Flying in place, or swimming in place, should cost PE per tick, since they require active physical movement.

3) People who are too exhausted to move, and flying with wings, should be forced to land, or plummet to their death. People who are too exhausted to move, and swimming, should drown.

4) Griffons should not need shovels. I will post a new thread about that.


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 Post subject: Re: Fly and movement points
PostPosted: Thu Nov 13, 2014 5:11 pm 
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Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Or just like... those things could not matter, like they already don't.


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