Caly wrote:
There seems to be a lack of imagination going on...why pk and fight back the darkness when there is nothing I can definitively to to make them surrender?? I mean no there is no coding in the game that can force people to follow a story line so keep killing them and it should hopefully bring around a time of "peace" when they get tired of being killed or failing to kill. There probably can be things to fix making death easier but there are two aspects of this game. Explore and take the challenge of what ever higher end areas there are, or get gear get it enchanted fight other people...win or die in either case....do it all over again. If that isn't for you....try solitaire...every game is completely random.
Death isn't that bad. IDK where that complaint is coming from.
The problem is when people get equipment, even if they only have it for 5 minutes, they start to feel entitled to own that item forever.
The fact that players will retire in fits of rage because somebody threatened them over a unique wand they have, and try to act like they're entitled to keep that item forever without anybody else saying or doing anything about it is a very glaring, and very real example of this.
On to Caly's comments, this is all wrong, and exactly why I made this thread. You can't "keep killing" anybody. Staff behavior, code changes, and the general tone of the game (endorsed and enforced by staff) is that it's perfectly okay to ignore conflict in the game and literally every possible reason people would have to engage in PVP (other than "loot") has been removed. CRS, defend your HQ to keep your cabal abilities? Removed. Cabal abilities are permanently available. Now cabal HQs are just safe-zone fortresses. It takes 3-4 people to break into one, and there's nothing anybody can do to stop you from recalling away during the 5 minutes where they're fighting the guardian/warparty. And there's nothing they can do to your HQ to impact your character.
Even bounty hunters had to be given an on/off toggle, because god forbid players be able to cost each other money in game.