TheX wrote:
Weapon should be exotic of some sort, one handed so EVERYONE who joins the religion can use it,
Full 7 pieces of armor, shield, and about-body container. The end, IMO.
If it's a heavy armor religion, make the stuff adamantite. If it's not a heavy armor religion, energy.
If you want to join a heavy armor religion on a character that can't use it, that's your problem and the knights/priests of the heavy armor religion should not be punished for using their sacred eq just to protect the feelings of a few snowflakes.
IMO get rid of sacred weapons entirely. Those are always going to be unfair and uneven. One religion gets a sacred weapon of a subtype that's highly sought after, another gets a sacred weapon of a subtype that's useless. There is no way anybody will get this right for all the churches. Just get rid of them.
Enchantments, I would suggest 2 (moderate) of a save, and 1 Armor/Magic protection on the armor. This is not the 'best' but it's definitely useful. For container (and jewlery if you do jewelry), I would suggest 2/1/1 of the three saves. Also not the best, but definitely useful.
If you do jewelry, my suggestion would be 1 ring, bracelet, necklace for every religion.
Agreed with all of this.
But, I think sacred weapons for hellion/paladin religions would still be cool. Could make them all the same subtype.